Attack / defense ratio
Forums › Suggestions & Feedback › Attack / defense ratio-
The existing skew towards defense in stats works well at the lower end of the mob scale but now that mobs have risen from ave 4k to 8 or so the difference is stifling the game . Now it's only really feasible to attack using vendettas . I think this gap should be readjusted . It won't affect the smaller players if new weapons are costly enough that only the bigger players can afford them . Ok it's open to abuse but you can see at the moment big guys dropping out through boredom
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Would my idea for a new vehicle weapon not address this if it is made purely att. Stick a high upkeep in it.
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i like the idea
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The current ratio creates balance. To tamper with this too mich is to destroy that balance
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Belial wrote:
Obviously this is not the case. Balance requires constant reassessment and adjustment to take into account changes in the environment. Nothing wrong with tweaking to improve things for everyone.The current ratio creates balance. To tamper with this too mich is to destroy that balance
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Not quite where we were before tommy guns were released. But a fair point. Nick will release new weapons soon wouldn't worry to much. One thing that should be considered though is there is an increasing gap between top mobsters of an area if not careful 3 or 4 players will simply be invincible. I would say this needs looking at first
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Fluke wrote:
yes but the defense-attack ratio is there for a good reason. It can be tweaked sligtly when needed and it has been a few times. But don't expect too much. This is the biggest balancing factor in the gameBelial wrote:
Obviously this is not the case. Balance requires constant reassessment and adjustment to take into account changes in the environment. Nothing wrong with tweaking to improve things for everyone.The current ratio creates balance. To tamper with this too mich is to destroy that balance
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