New Loot Item
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Hey Nick is there any thought of new loot items cause i have thought of C4 for loot and could add a new mission for it and i wouldn't mind paying 60 energy for the chance of it . Make it completely destroy the turf targeted and damage the ones around it . Or something like that . Just a thought . 👊
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The C4 explosives are requirements to run certain missions.
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ThatTallKid_ wrote:
Yeah but it would be fun to have some that's useable.The C4 explosives are requirements to run certain missions.
I like this idea! 👍 -
ThatTallKid_ wrote:
You obviously didnt read it c4 to destroy turf .. Read b4 u speak please 😎The C4 explosives are requirements to run certain missions.
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⌖🔥ThaButcha🔥⌖ wrote:
You said "new loot item" which already exists. I read your post, car bombs not good enough for you? What about the players that already have the C4 to run missions?ThatTallKid_ wrote:
You obviously didnt read it c4 to destroy turf .. Read b4 u speak please 😎The C4 explosives are requirements to run certain missions.
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Ummm.... No, I'd rather not have someone be able to blow all my loot up instantly
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ThatTallKid_ wrote:
Please reread it. Try to grasp what the man is saying. If you are confused by the name "C4" in the post replace it with any other random name for an explosive. The suggested function is nothing like a car bomb.⌖🔥ThaButcha🔥⌖ wrote:
You said "new loot item" which already exists. I read your post, car bombs not good enough for you? What about the players that already have the C4 to run missions?ThatTallKid_ wrote:
You obviously didnt read it c4 to destroy turf .. Read b4 u speak please 😎The C4 explosives are requirements to run certain missions.
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It has been suggested before. The problem is that you could then destroy a player's safety turf without ever needing to be in cap range. Safety turf (location-wise) would no longer really exist, removing that strategic element.
Current car bombs act more like "car firecrackers," as a friend of mine calls them. Perhaps make a stronger car bomb that does more damage to an existing turf & possibly turf around it, but doesn't completely destroy a turf.
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YOU wrote:
Perhaps have it destroy 10-29 inf upgrades. IMO, destroying defensive upgrades is pointless except perhaps a lookout.It has been suggested before. The problem is that you could then destroy a player's safety turf without ever needing to be in cap range. Safety turf (location-wise) would no longer really exist, removing that strategic element.
Current car bombs act more like "car firecrackers," as a friend of mine calls them. Perhaps make a stronger car bomb that does more damage to an existing turf & possibly turf around it, but doesn't completely destroy a turf.
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Or, you need to be in cap range, but it will level x amount of turf around it as well. All within range. A little like AS without engaging others...
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🔥Maybe⌖Katie🔥 wrote:
Or, you need to be in cap range, but it will level x amount of turf around it as well. All within range. A little like AS without engaging others...
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🔥Maybe⌖Katie🔥 wrote:
Interesting. By level, do you simply mean 0 health & inf or that it would destroy all upgrades & give it 0 health?Or, you need to be in cap range, but it will level x amount of turf around it as well. All within range. A little like AS without engaging others...
Would it be better to do x number of random turf or all turf with within x number of feet?
It would be a bummer to see one set off near a bunch of inactive turf if it destroyed all the upgrades too.
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Mystery wrote:
By level I meant inf. and health, and that the turf can be capped with one hit. It can then be torn down or healed back to its original influence.🔥Maybe⌖Katie🔥 wrote:
Interesting. By level, do you simply mean 0 health & inf or that it would destroy all upgrades & give it 0 health?Or, you need to be in cap range, but it will level x amount of turf around it as well. All within range. A little like AS without engaging others...
Would it be better to do x number of random turf or all turf with within x number of feet?
It would be a bummer to see one set off near a bunch of inactive turf if it destroyed all the upgrades too.
I'm thinking x amount of turf within a given area, say ten turf within a 2 km radius. It shouldn't be any and all turf, but turf from one player.
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Cont.
If anything it should be an uncommon loot item and possibly cost $ or x amount of stam to use. Possibly it could also be a turf item, as a title deed or police map is. The "level loot" would then be attached to the turf in range of the ones to be capped. -
^ Cool, I thought that's what you meant by AS, but I didn't want to assume.
I'm not sure about just targeting a specific player though. It makes more sense to me that any players in a certain range would end up with collateral damage.
I don't see how it could be anything but rare, since car bombs are rare.
I was thinking it would be used like a car bomb, on another player's turf. I think if it was something attacked to your (the attacker's) turf, it would level your turf too.
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Mystery wrote:
The punishment for harbouring a fugitive? 😜I'm not sure about just targeting a specific player though. It makes more sense to me that any players in a certain range would end up with collateral damage.
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Since nick wants to open up airports how about a loot item like a nuclear bomb that destroys a one mile diameter area? That would make this much more interesting.
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ℒũcǎ βʀãśi™ wrote:
LOL!!!Since nick wants to open up airports how about a loot item like a nuclear bomb that destroys a one mile diameter area? That would make this much more interesting.
This has to be a joke.
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Tweek wrote:
Luca never makes jokes.ℒũcǎ βʀãśi™ wrote:
LOL!!!Since nick wants to open up airports how about a loot item like a nuclear bomb that destroys a one mile diameter area? That would make this much more interesting.
This has to be a joke.
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ℒũcǎ βʀãśi™ wrote:
This would just cause others to use nukes. Then it would be fallout wars.Since nick wants to open up airports how about a loot item like a nuclear bomb that destroys a one mile diameter area? That would make this much more interesting.
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🔥Maybe⌖Katie🔥 wrote:
Lol!! I wouldn't call it punishment. In crowded cities it's pretty tough to keep track of which players have turf near you (for neutral players anyway).Mystery wrote:
The punishment for harbouring a fugitive? 😜I'm not sure about just targeting a specific player though. It makes more sense to me that any players in a certain range would end up with collateral damage.
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Mystery wrote:
I've heard it's hard sometimes even for those who aren't neutral ;)🔥Maybe⌖Katie🔥 wrote:
Lol!! I wouldn't call it punishment. In crowded cities it's pretty tough to keep track of which players have turf near you (for neutral players anyway).Mystery wrote:
The punishment for harbouring a fugitive? 😜I'm not sure about just targeting a specific player though. It makes more sense to me that any players in a certain range would end up with collateral damage.
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🔥Maybe⌖Katie🔥 wrote:
Lol, I wasn't very clear with that statement, was I? I was thinking about players/alliances that fight a lot who often (I think?) keep spreadsheets of their enemy's turfs. I don't mean to imply that's easy either. I was comparing that to neutral players with lots of turf in lots of cities that typically don't (granted, this is an assumption) keep track of everyone around them. Hopefully that's clearer. If not, just ignore everything I said, lol.Mystery wrote:
I've heard it's hard sometimes even for those who aren't neutral ;)🔥Maybe⌖Katie🔥 wrote:
✂tough to keep track of which players have turf near you (for neutral players anyway).Mystery wrote:
✂harboring a fugitive?I'm not sure about just targeting a specific player though. ✂collateral damage.
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Without complicating things, I'd say we are in agreement 😉
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Mystery, I wholeheartedly agree with you. Stranger things have happened but you're right on the money on this one. 👍😬
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