Mob requirements for weapons
Forums โบ Suggestions & Feedback โบ Mob requirements for weapons-
Most new players look at the market at a low level and want to unlock the shiny new weapon a few levels away, but I think this is giving noobs the idea that level=power.Maybe a mob requirement would be more efficient for them, such as 1000 for miniguns,2000 for lapuas and 2500 for tommys.Your ideas?
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Awesome idea! ๐
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i like this. make the noobs punch so they can see its not that hard and earn something. or they'll quit but i like it either way.
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And, maybe a little reward for 5k,10k, and 15k.Like 30 AR-15's, free.
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Interesting idea, but I think it may be a little late to implement.
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I agree with Hyena, it's too late
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I don't like this idea
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HaFds wrote:
Why?I don't like this idea
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MOB 'N ROB wrote:
He would lose his 20 TommysHaFds wrote:
Why?I don't like this idea
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Good way to stop new players from buying upkeep and being broke all the time. (Me when I was brand new)
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Great idea, Mob n Rob. This could help retain players.๐
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No. This is another one of those rules that forces people to play a certain way instead of learning how to play smartly. There's no rules to prevent stupid chess or poker plays, why should TW have those type of rules.
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Because some people play for a long time and level up but don't mob up fast. Completely unnessasary to make some lvl 60 who's been playing for weeks and weeks lose weapons because he hasn't punched codes. And Ojibwes comment I also agree with.
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Mathematics does have a good point tho. But I'm still against this
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Maybe if the mob requirements were low. But 2500 for Tommy's is very high.
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HaFds wrote:
But people are told from the very beginning of this game that mob is everything. It's in the help & strategy forum, there's an invite code forum, etc. So if someone is level 60 and didn't mob up enough it really is due to their own laziness.Because some people play for a long time and level up but don't mob up fast. Completely unnessasary to make some lvl 60 who's been playing for weeks and weeks lose weapons because he hasn't punched codes. And Ojibwes comment I also agree with.
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JZ617 wrote:
Says the guy with 1k mobHaFds wrote:
But people are told from the very beginning of this game that mob is everything. It's in the help & strategy forum, there's an invite code forum, etc. So if someone is level 60 and didn't mob up enough it really is due to their own laziness.Because some people play for a long time and level up but don't mob up fast. Completely unnessasary to make some lvl 60 who's been playing for weeks and weeks lose weapons because he hasn't punched codes. And Ojibwes comment I also agree with.
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๐กาุนแงสุนเฝ๐ีศซฦถเคผุน๐ก wrote:
He's also level 10. So it's goodJZ617 wrote:
Says the guy with 1k mobHaFds wrote:
But people are told from the very beginning of this game that mob is everything. It's in the help & strategy forum, there's an invite code forum, etc. So if someone is level 60 and didn't mob up enough it really is due to their own laziness.Because some people play for a long time and level up but don't mob up fast. Completely unnessasary to make some lvl 60 who's been playing for weeks and weeks lose weapons because he hasn't punched codes. And Ojibwes comment I also agree with.
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Very good idea.
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So maybe lower requirements? Like 750 , 1000 , and 1500?
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HaFds wrote:
Its not high... Why would you need tommies before that anyway.. ? I only bought tommies at around 7k mob and only needed them for a short period of timeMaybe if the mob requirements were low. But 2500 for Tommy's is very high.
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HaFds wrote:
If you're not gonna mob up you're likely not gonna buy turf limit. Therefore you're not going to be able to equip your mob with Tommys.I don't like this idea
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It's not that I'm 100% against it I just think that the mob count shouldn't be that high. On the one hand it does give players incentive to keep mobbing up but still, maybe 1000 for Tommy's like at the max
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You basically get 1000 mob from when people have punched temp codes. You wouldn't even need to punch in many cases
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A7X wrote:
I got 5,000 mob without knowing about code sites.You basically get 1000 mob from when people have punched temp codes. You wouldn't even need to punch in many cases
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