Banking Operations
Forums › Suggestions & Feedback › Banking Operations-
As currently constructed the banking operation is strictly punitive. A few simple adjustments that could be made to make the banking segment a positive feature of the game could include.
A.) Interest paid on deposits at a rate matching the Fed 'for Funds earned and deposited in the U.S.,' Libor 'UK earnings and deposits,' or as determined by the IMF for countries outside of the US, UK or Eurozones.B.) Players should be allowed to transfer deposited funds from one monetary zone to another so long as the player has fully established and devolped turf/property in those zones.
C.) Fund transfers should be tax exempt but subject to currency devaluation and increases based on fix exchanged rates that are accurate with real money markets.
These are just a few ideals that could be implemented. Any thoughts on this?
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No, the beauty of this game is the simplicity.
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I like it, makes the bank, which as you said only hurts if you deposit, more interesting.
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The only purpose of the bank is to hide your money, for which it changes a fee. It's fine as it is
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The Killer Bob wrote:
It's not that type of Bank... It's more a "Laundry"...I like it, makes the bank, which as you said only hurts if you deposit, more interesting.
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Hyena wrote:
LolThe Killer Bob wrote:
It's not that type of Bank... It's more a "Laundry"...I like it, makes the bank, which as you said only hurts if you deposit, more interesting.
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why would you need to transfer money to different zones? your money is yours no matter where your turf is.
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c. wrote:
why would you need to transfer money to different zones? your money is yours no matter where your turf is.
I'll give you an example lets take the U.S., and Egypt. 1 Egyptian pound is the equivalent of .15 U.S., dollars. The Fed is currently paying .25% and the Egyptian Central bank is paying 9.25%. In essence for every $1 transferred and exchanged you would receive +6 Egyptian pound plus increase your interest earned by 9%. So on a $1 million exchange 'as proposed,' you would earn $92,500 on the interest from Egypt compared with $2,500 at the Fed rate. Of course as currently constituted your $1 million deposit is costing you $100k and your interest earned is $0. That's not banking that's extortion.
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You aren't supposed to make money when you use the bank. It's laundering your dirty money.
Your suggestion is also terribly complicated. I can't imagine trying to explain it to teenagers.
There are also a lot of other issues. You'd basically have to have a massive bank page separated into zones or countries or whatever. In your Egypt example, what happens if the player is capped out of Egypt but has a lot of money there? Does he lose it all? Is there some time period to transfer it? Is it an automatic transfer? Would he have to set his "home bank?" I could keep going...but it almost sounds like a different game.
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Where the concept may be foreign the execution would be much simpler than you think. In reality all of this could be done with a few minor additions to the current bank page. By adding a transfer field designed 'much like the withdraw and deposit field,' the only variance being a drop down list that would denote the origin of your transfer and the destination where it would be sent, all monetary transactions could be conducted.
In regard to your cap out scenario, the answer is no funds entered into the host countries economy would be lost on the property. The player would be allowed 24 hours to transfer their funds to a region/zone/country where they had an established presence at the time of the cap out if they have a "friend at Goldman Sachs."
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If they don't have a "Friend at Goldman Sachs," the funds in question would be transferred to the closest region/zone/country where the player had an established presence at the time of capping. In essence you would be denied the option of choosing and therefore ensuring your funds are transferred into a high yield region/zone/country.
The money you have in each region would displayed in the same format that your properties current are with the sole exception being instead of multiple cities being listed under each country, you would have a monetary or financial zone on the left and on the right, the total funds available. All interest earned and currency swap totals would be automatically tabulated and added weekly "in the case of interest earnings," and at the time of transfer.
Perhaps it seems a simple explanation to me but I could be wrong. I'd be interested to learn what you and others think. You may be correct perhaps this is the makings of another game.
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Too complicated 👎
And it's not that type of bank...
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Considering the questions I already answer, I think that is way too complex for this game. (For example, I have people ask me what the bank does.)
For those that did understand it, I'd think it would just take too much time or be a feature that wasn't used.
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I like the ideas!
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