[IDEAS NEEDED] Interactive Levels
Forums › Suggestions & Feedback › [IDEAS NEEDED] Interactive Levels-
So levels seem kinda boring in this game when you play for a while (except godfather). Noobs level up wayyy to fast and quit sooner. The only interaction with levels is Don protection, turf upgrades, & buying weapons which make noobs want to level up faster. Once you reach about level 50, levels are boring numbers. You just keep going and hopefully you'll get a respect point and possibly another turf.
I suggest we make levels more rewarding for people who stick around long enough to reach the higher tiers of levels. I'm stuck on ideas of what to do so go ahead and post suggestions below.
Note: Don't suggest an idea that makes levels super strengthen players.
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Author insert: When I say interactive I mean sorta like mob is interactive with playing daily. You need to well equip it and maintain it and grow it daily. Levels just sorta 'pffft I just reached that number' after a while.
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Levels do get very boring but what else is there to reward for levelling up? Maybe loot? Or more turf limit? Or more respect points?
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The don should give you respct points for milestones like 50, more at 75, and a bunch at godfather 100.
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this seems like it would encourage people (like me) to level up too fast, even more than they do already
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This idea is interesting, but like Jaeos said, it would encourage some players to level up way too fast. We could end up with a ton of people ranked Godfather with 2,000 mob. Maybe a couple bonus respect points every now and then, but nothing too large, or maybe a henchmen or two. A loot upgrade wouldn't be too bad.
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🔮Carlsonj💫 wrote:
This sounds reasonable to meThis idea is interesting, but like Jaeos said, it would encourage some players to level up way too fast. We could end up with a ton of people ranked Godfather with 2,000 mob. Maybe a couple bonus respect points every now and then, but nothing too large, or maybe a henchmen or two. A loot upgrade wouldn't be too bad.
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You should get a random thing everytime you level up
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👻🎅💰⚾⛳🏄〽🐸🐯🐺🐮🐵👨👶👵 wrote:
👍Like leveling up is a "chance of loot" but it's 100% chance you get something, usually crappy but sometimes good.You should get a random thing everytime you level up
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‡🐉ÐͣʘͩṾͩ₳🐉‡ wrote:
I like this idea.👻🎅💰⚾⛳🏄〽🐸🐯🐺🐮🐵👨👶👵 wrote:
👍Like leveling up is a "chance of loot" but it's 100% chance you get something, usually crappy but sometimes good.You should get a random thing everytime you level up
And people already level up too fast. To counter the idea of going way too fast what if there were bonuses (i.e. chance of loot % increase) for every level past 100?
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ནཝཇངᎯངᎿཔᎦ༽༨རསཁྭ wrote:
Then they'd get to 100 too fast, same problem.‡🐉ÐͣʘͩṾͩ₳🐉‡ wrote:
I like this idea.👻🎅💰⚾⛳🏄〽🐸🐯🐺🐮🐵👨👶👵 wrote:
👍Like leveling up is a "chance of loot" but it's 100% chance you get something, usually crappy but sometimes good.You should get a random thing everytime you level up
And people already level up too fast. To counter the idea of going way too fast what if there were bonuses (i.e. chance of loot % increase) for every level past 100?
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✯βιuεᏀяιffoη✯ wrote:
It takes a long time to get to level 100ནཝཇངᎯངᎿཔᎦ༽༨རསཁྭ wrote:
Then they'd get to 100 too fast, same problem.‡🐉ÐͣʘͩṾͩ₳🐉‡ wrote:
I like this idea.👻🎅💰⚾⛳🏄〽🐸🐯🐺🐮🐵👨👶👵 wrote:
👍Like leveling up is a "chance of loot" but it's 100% chance you get something, usually crappy but sometimes good.You should get a random thing everytime you level up
And people already level up too fast. To counter the idea of going way too fast what if there were bonuses (i.e. chance of loot % increase) for every level past 100?
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ནཝཇངᎯངᎿཔᎦ༽༨རསཁྭ wrote:
not if they run missions continually, and put all skill points into energy... you could end up with level 100+ with 2k mob and no points in stam, with no experience on the map fairly quickly.✯βιuεᏀяιffoη✯ wrote:
It takes a long time to get to level 100ནཝཇངᎯངᎿཔᎦ༽༨རསཁྭ wrote:
Then they'd get to 100 too fast, same problem.‡🐉ÐͣʘͩṾͩ₳🐉‡ wrote:
I like this idea.👻🎅💰⚾⛳🏄〽🐸🐯🐺🐮🐵👨👶👵 wrote:
👍Like leveling up is a "chance of loot" but it's 100% chance you get something, usually crappy but sometimes good.✂
And people already level up too fast. To counter the idea of going way too fast what if there were bonuses (i.e. chance of loot % increase) for every level past 100?
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Maybe a way to get new players to stay low leveled is to add incentives to stay low. Possibly more DP awarded early on but goes down to the regular 1-3 at the start and an income boost from level 1-30 provided by the Don. They are told early on about their benefits and are encouraged with an automated advice message that recommends talking to other players in order to get help and check out the Help & Strategy Forum.
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UnknownAssassin wrote:
That sounds like a good plan as long as the automated message isn't too frequentMaybe a way to get new players to stay low leveled is to add incentives to stay low. Possibly more DP awarded early on but goes down to the regular 1-3 at the start and an income boost from level 1-30 provided by the Don. They are told early on about their benefits and are encouraged with an automated advice message that recommends talking to other players in order to get help and check out the Help & Strategy Forum.
I like this idea 😚
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ནཝཇངᎯངᎿཔᎦ༽༨རསཁྭ wrote:
The automated message would a one time event for when you first started. Like the tutorial on the map except it doesn't reappear when you delete and reload the app.UnknownAssassin wrote:
That sounds like a good plan as long as the automated message isn't too frequentMaybe a way to get new players to stay low leveled is to add incentives to stay low. Possibly more DP awarded early on but goes down to the regular 1-3 at the start and an income boost from level 1-30 provided by the Don. They are told early on about their benefits and are encouraged with an automated advice message that recommends talking to other players in order to get help and check out the Help & Strategy Forum.
I like this idea 😚
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Perhaps a reward when your mob reaches a certain size?
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Պʊ$Ƭ@ℕǤ2161 wrote:
This I like. Some type of weapon or something that lasts. I don't want 1 med kit for reaching 15k.Perhaps a reward when your mob reaches a certain size?
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whats wrong with people leveling up fast? let them play how they want
i like the loot idea for every level up
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Spenman1 wrote:
i dont think there needs to be any added incentive to mob up. the incentive is to not get ur ass kicked. if u dont want to put in the work, then just gotta deal with people capping uՊʊ$Ƭ@ℕǤ2161 wrote:
This I like. Some type of weapon or something that lasts. I don't want 1 med kit for reaching 15k.Perhaps a reward when your mob reaches a certain size?
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Police maps would be nice each level up.
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🔮Carlsonj💫 wrote:
So u just add a mob limit to reach a levelThis idea is interesting, but like Jaeos said, it would encourage some players to level up way too fast. We could end up with a ton of people ranked Godfather with 2,000 mob. Maybe a couple bonus respect points every now and then, but nothing too large, or maybe a henchmen or two. A loot upgrade wouldn't be too bad.
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Maybe a free loot chest after reaching 110, 115, 120, etc...
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✯βιuεᏀяιffoη✯ wrote:
👍👍👍 some type of reward is needed. And to be fair, all mobsters currently past the level would need to collect from their previously achieved levels👍👍👍ནཝཇངᎯངᎿཔᎦ༽༨རསཁྭ wrote:
Then they'd get to 100 too fast, same problem.‡🐉ÐͣʘͩṾͩ₳🐉‡ wrote:
I like this idea.👻🎅💰⚾⛳🏄〽🐸🐯🐺🐮🐵👨👶👵 wrote:
👍Like leveling up is a "chance of loot" but it's 100% chance you get something, usually crappy but sometimes good.You should get a random thing everytime you level up
And people already level up too fast. To counter the idea of going way too fast what if there were bonuses (i.e. chance of loot % increase) for every level past 100?
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Bernie Green wrote:
This is useful for small players🔮Carlsonj💫 wrote:
So u just add a mob limit to reach a levelThis idea is interesting, but like Jaeos said, it would encourage some players to level up way too fast. We could end up with a ton of people ranked Godfather with 2,000 mob. Maybe a couple bonus respect points every now and then, but nothing too large, or maybe a henchmen or two. A loot upgrade wouldn't be too bad.
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Gii wrote:
👍👍👍Bernie Green wrote:
This is useful for small players🔮Carlsonj💫 wrote:
So u just add a mob limit to reach a levelThis idea is interesting, but like Jaeos said, it would encourage some players to level up way too fast. We could end up with a ton of people ranked Godfather with 2,000 mob. Maybe a couple bonus respect points every now and then, but nothing too large, or maybe a henchmen or two. A loot upgrade wouldn't be too bad.
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Good idea but you would have to do it with something like mob that is universal and not increase rewards cause yes it's would be sweet to have those rewards but then how do you expect new players to ever be a match to players who have been playing way longer and are getting 100dp every time they level up versus the 5dp for lower players
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I posted in this thread 14 weeks ago 😱. I still think its a good idea of course.
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