Help & Strategy
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So I've been doing WH since yesterday because of the "crate busting odds" advertised in the announcements, but I'm wondering if it's the best use of energy. Does it give you any loot that CBS doesn't? Are the odds of success really better than CBS? If so, are they good enough to justify another 7 points of energy?
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Spend money on "upgrading turf" or "weapons"????
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This is a confederation for new players by new players. If your having any trouble tell me GODOFWAR and I can make sure I assign enough players to help out. Please don't be mad if your case isn't carried out right away as we gat a bunch of distress calls.
Want to join? Here are a few qualifications.
1) Can be relatively new at TW
2) Can also be a veteran TW player to make sure thread is running smoothly and gets assigned to bigger disputes
3) New players have no qualifications which means they dint have to have a specific mob count to join.
4) Veteran players at least have a 5k+ mobto handle
bigger disputes.There are also a few rules if you are a member to follow
1) be respectful to all TW players
2)Must tell other players about our confederation
3)no foul language on this thread our turf gets leveledThat's about it just a few other things
1) you can only be a member to bring us your problems
2)you can only be a member to help out with a dispute -
Just wondering
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I accidentally took capo from someone and before I had a chance to tears down they proceeded to cap most of my turf in the area. My question really is when someone takes capo from you do you give them a warning or do u immediately cap teir turf?
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So I have 6,000 influence and about 1,700 mob and I am being attacked from all sides by people with 5,000 mob +. What would be the smartest move?
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Why would you decline a mob invite?
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I dominate a turf and recieve protection money from it; if someone with the same inf as me also places over the turf will it reduce the amount of protection money I receive? I mean if I currently make X, and someone else places, will I make half X
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This is a female player only alliance. Liars will not be tolerated.
Rules:
1-No men and no liars!
2-Must take care of your FMA members. If a member is attacked 20 consecutive times by one player and lost everytime. The attacker must be attacked by FMA member 40 times.
3-Language: Foul language will NOT be tolerated.
To pledge:
I [insert username] will be an active supporter of the FMA organization. I am aware of the rules and I wil abide by them.
We will be looking for leaders and there are over 25 positions available. So message me if interested.Thank you for reading and I hope you join :)
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Is it better to have more turf than what the Don allows you to have or is it better to keep it even with the turf te don allows u to have... Lol
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I just got put my 1k mib mark, and all my turfs combined are raking in about 270/h. I know I still need to get better weapons.
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I've noticed, whatever game I play, there is always a person or a group of people that practically 'aim their insults for a headshot'. They always tend to have horrible grammar, often utilizing 1337speak, don't have any self control or skill, and love spamming and doing cheap things (I.E. Bringing a gun to a knife fight, rocket-jump suicide kills, spam and profanity everywhere, b*tching). I have no idea what they want, or even are for that matter. I need help coping with these... less-intelligible people. Are there any tips for dealing with these guys, and is it possible to teach them correctly?
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Have you ever killed people's income instead of going to war with them directly?
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Does anyone know at what level steel-toed shoes become available? Turfwarswiki has been no help.
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Let's say I capture a turf is it better to repair it and keep it? or to tear it down? And get the money
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A strategy to help me stay patient while hopping. I've almost hopped into Ohio from western PA but I get bored easily
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Who read the Help & Strategy forum? Well, these are 10 best practices that I encourage newbie to use in no particular order
Do you have any other suggestions?10. Be respectful and diplomatic to all players at all time.
9. Don't cap inactive players.
8. Plan turfs in crowed area for maximum income.
7. Don't put loot on a turf you drop on top of someone else.
6. Mob up fast! Use web sites for codes
5. Don't level up too fast... The lower the level the better.
4. Don't put skill points on Attacks or Defenses.
3. Announce yourself to a capo when you get somewhere and enquire about rules.
2. Use don points on Turf Limits.
1. Read the forum but don't post useless topics.Enjoy the game!!!
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I've read several good tips regarding ways to save and make more money but I'd like to hear more. Here are some simple tips to start with:
GIVEN: Mob up. This should be rule #1 across the board. The best way to defend your investments is to have enough mob to defend it.
1. Buying defense upgrades for your turf is a waste of money. Mob up and arm your mob instead.
2. Never sell weapons with 0 upkeep.
3. Build turf in crowded areas with a lot of different players to make more $ per turf.
4. Any turf with 86 influence should be making you at least $50k - $53k per hour.
5. Be careful with looted turf upgrades - turf with influence greater than 86 often gets targeted.
6. If someone starts collecting protection $ from your turf, cap them or move.
7. Be diplomatic, avoid drawing attention to yourself and your turf.That's it for my tips! If you have other ideas on the subject please post them!!
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I have a small town that I live near that has been totaly taken over by a newb, he has taken almost every turf from the 4 or 5 players in town bot including some inactives he also capped. Now he is pretty much the only person in town now. With living a rural area it really sucks for turf income, and having those 5 or so back in the area would help. How does one go about setting up the safe zone? Warn/threaten/intimidate the bad guy and invite the others back with the understanding that if he caps them again he will be wiped out? I know I don't have a huge mob, but it's large enough for the area for the time being. Any thoughts or suggestions are appreciated.
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How many times a day is it acceptable to fight , and win, against the same player(s) ? Isn't it "nicer" than capping ?
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Message me if there is
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I know I'm no vet but I have been around a little while (reset after reading the forums about atk&def points) and done my fair share of research on the games and different aspects of it so any one that is new feel free to send your questions and if I don't know the answer I will find it.. I've noticed the vets getting a little overwhelmed lately and am just here to help
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I think I have a good general idea about this but can someone explain IN GREAT DETAIL how to do this successfully? I feel a though I'm missing something. Thanks.
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Question for veterans:
What's proper ettiquette when it comes to fighting? Is there a limit to how many times you should fight someone consecutively before its considered offensive? My view is that there's nothing to get all worked up about of you're attacked. It's beneficial to both parties (exp) and the financial benefits are minor either way. Thoughts?
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I'm seeing quite a few 25k+ guys with 500+ turfs and billions in the bank cap turfs and then immediately tear them down. Why?
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Is the port heist mission worth doing? Is the loot better than the loot you get in crack a safe mission?
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Forgive me, it's been many, many moons since I've contributed anything substantial to this Help & Strategy Forum & I may be a little rusty at it. Anyway, I wrote this tutorial on air support as a PM (series of PMs) for a newbie with questions & I figured I may as well post it here for all new players' benefit.
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But if any big players have the time to check out my stats. I need some tactical advice. I'm trying to grow my mob and I've quite leveling up before I hit 50. But I don't have wifi. Just a laptop and and iPhone.
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Anyone noticed the change in equipped items on the manage your inventory page? Now you can stack three AP ammo in one slot and still have two other equipped items. If only you could stack all three slots with three AP ammo, then I might use them!!!
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I'm planning on going out of town next weekend and hoping to plant a bunch of turf as I go.
First and foremost I need to get my turf limit up, I finally spent come coin on the game and I'm working on getting my limit up now, didn't want to wait till next week because the amounts of respect points rises after buying 2 turfs.
Second, I plan on checking periodicly as I go to add nearby mobster. That's way easier then punching codes.
I'm heading from Maryland down I-95 to Raleigh, North Carolina. Any tips on where and how to plant turf. With them being far away from my home location they would be hard to reclaim if they got capped. Would it be better to plant in a remote location then later hop into a more crowded place, leaving behind a few of the hops (in case I get capped, then I can hop again somewhere else). Or should I just jump right in to a densely packed area and hope no ones notices the new guy?
Any more tips?
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