Help & Strategy
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Hey I'm new to the game and wondering if someone can explain how the bank is useful.
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You will have bunch better results by following these simple steps
1. Don't just send blind invites. If you want the person to accept your vendetta invite send them a message which brings me to...
2. Explain in detail what is going on, why the vendetta, what the other person did to make you want to start a vendetta etc...
3.make sure the person you are inviting is close enough to actually help you.
4. Explain what you want out of the vendettaVery easy steps to follow. I along with most others will never accept a vendetta invite without this steps.
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I was expecting the amount of turf I could have to increase as I leveled up, but it's been at 20 for a few levels now. What does the amount increase to, and at what levels? It seems like some of the players with several hundred turfs would have had to create a new one somewhere along the line. Thanks for the help guys!
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1 Punk
2 Errand Boy
3 Scrub
4 Stoolie
5 Wannabe
6 Runner
7 Lookout
8 Petty Thief
9 Roughneck
10 Thug
11 Collector
12 Hustler
13 Vato
14 Dealer
15 Heavy Thug
16 Hood
17 Brawler
18 Ese
19 Pusher
20 Bagman
21 Thief
22 Enforcer
23 Wiseguy
24 Lead Runner
25 Mobster
26 Sharper
27 Heavy Hood
28 Master Hustler
29 Senior Enforcer
30 Loc
31 El Mejor Ese
32 Lead Lookout
33 Master Bagman
34 Jewel Thief
35 Big Time Pusher
36 Master Collector
37 Burly Roughneck
38 Chief Enforcer
39 Master Thief
40 Big Time Dealer
41 Heavy Collector
42 El Mejor Vato
43 Loc Superior
44 Sgarrista
45 Made Mobster
46 Fencer
47 Burly Brawler
48 Soldato
49 Hitman
50 Racketeer -
This is for new people that don't have much wealth saved up...or those of us that can't seem to save :).
The union boss changed the old optimum rule for the best hop distance per $ in sparse terrain...
From:
"buildup all turf upgrades except gambling den"
To:
Save not only the 1.5m cost of the den, but also the 750k cost of the warehouse and even the 900k cost of the loading docks (divided by two of course).
The process is a bit more convoluted, but oddly enough the time per hop is about the same, but there are twice as many hops.
Method: place a turf and upgrade it with everything uthrough the 2 125k storefronts. Then equip the union boss. Then create your second turf. Immediately unequip the union boss and then destroy the first turf. Repeat all of this on the second turf and so on. If you are impatient you can use the union boss in place of the den with all the rest of the upgrades and still save money.
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That if you start a vendetta and then add the target 24 hrs after that you may attack right away?
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How can i get a boss easily
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Please help
Like if I'm in another country and next to a turf without building my own turf can I capture theirs?
Can u send reply to my comments ty -
For low levels
The first weapons you should be buying are the Galesis and Kevlar. Buy one of each for every member of your mob.
Once you have done that you may want to start buying grenades to be used as an attack weapon. Do not sell the Galesis! They will still be used for defense while grenades will be used for attack. -
It always helps to build turf near other players, as more players in an area = higher turf incomes.
The downside to this, is that while you are small, you may end up paying protection to stronger players with bigger turfs until you can upgrade to 84 inf.
One thing you should always do is build your turf if you have turf available to build. 1 inf turf almost always starts turning a profit form the go.
To keep your turf safe, build away from other players if you can. You make less money, BUT you keep the money you make.
Start with smaller turfs. Build to 18 inf only, if your funds are limited. You get a faster and better return on investment from the lower upgrades.
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So it looks like a lot of major players have been creating 1 inf turfs all over the place. It looks like prep work for gas day. Anyone seeing this in their areas?
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Just wondering if it keeps it from being caped as aposed to tearing down to save money and such
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There are 3 kinds of codes:
1) Regular codes: these are the codes given to players when they install TW. They can be found under the invite mobsters tab. The codes are always 8 characters & in the format aaaa5555, bbbbb555, or ccc55555.
2) Custom codes: These codes can be purchased from The Don for 25 respect points. The shortest allowed is 2 characters & the max length is?
When choosing a custom code it's best not to mix letters and numbers. You want something easy & memorable. IMO the ideal code is a real word 3-8 letters long.
3) Temporary (Temp) Codes are codes issued to new players, that expire after a week. However, neither the invite nor the mob member disappear when the code expires. Although these codes are valid for a week, they are not always released a week ahead of time. Thus the date & time of their expiration are released with them. They are in the format of -123-456. Like the first 2 kinds, they can be found on code websites such as turfwarsdb.com & turfwars.info.
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Do you get new missions if you master all to elite level?
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What does it mean when it says you need at least an accurance of 5000 to do this. ? (200037510)
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I was jw if anyone knows when your mob becomes too big for your turf limit to upkeep? I know I'm not done leveling but I already can't supply my mob much better than it is without making my income close to zero. So is there a certain point where you kinda have to spend money to increase your turf limit just to arm your mob with more than just grenades and Kevlar?
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My turf was attacked and the health was brought down to pretty much nothing, I kept repairing to try to bring my turfs health to 100% but now it's 12 points from being 100% and is showing no option to repair... Any suggestions? Thanks
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Don't take capo of an area held by big mob players. They usually have a lot of turf and are capos of numerous areas. If u don't take their capo, they may never know u are there.
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If you capture a turf and tear it down do u get to keep the extra turf slot??
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I like the fighting element of TW. Like many, I run the list provided via the bottom menu bar. I fight mugs unannounced and unprovoked, just as others pick on me. So, here is my question:
What is the proper maximum number of fight per day with another specific mobster? A punk in TX felt more than once a day is bad form. Another mug in AL claimed four fights per day is acceptable., but no more. Another dude here in AR claims three is the maximum. Is there an accepted max and, if so, what is it? Thanks!
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Can someone please help?
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I just started and I just don't get this too much!
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I'm a level 20 something and a level 60 some attacked my turf, how is this possible, I tried attacking a turf that belongs to a level 14 player and it said something like "the don said to quit picking on the little guys"
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What does it do when you equip a boss?
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Does anyone know how to change your invite code?
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What do they do and are they worth purchasing from the don?
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What is the best way to increase Influence and Turf Limit?
I know about respect points, level, etc... But I started playing this weekend, I´m actually on level 9 and seems that Influence and Turf Limit are hard to increase just using respect points.... Am I forgetting something? -
Does the resistance penalty go away over time? I'm in a fight with someone that used to farm me and I'm to the point that I encounter a penalty.
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I read I FAQ, Att and def stats are useless. but that was many many months ago. is it still useless now?
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Alot of ppl have been having a hard time believing I've only been playing for a month. Is there anyway I can show this?
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