New Temp henchmen idea.
Forums › Suggestions & Feedback › New Temp henchmen idea.-
Saw the other thread which I disagree with as I think if somone wants to pay rather than punch codes there is nothing wrong with that.
My idea is to make use of that stagnent pool of money that builds up. Using in game $ could we not hire mercenaries? That last for say a week? This could give boosts at unexpected times, and add a bit more exitment to the game
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Problem is rhino is the players who would be able to buy the most are going to be those players who already have permanent henchmen. It would just make it even harder on the newer players. The henchmen system is fine. It just should probably have a stricter limit
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👿βΣŁĮÅŁ wrote:
hey I think the henchman limit is fine too. But your right it would make the strong strongerProblem is rhino is the players who would be able to buy the most are going to be those players who already have permanent henchmen. It would just make it even harder on the newer players. The henchmen system is fine. It just should probably have a stricter limit
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The Rhino wrote:
Unless you pay more for henchmen as your influence and mob grows. You would also only be able to hire them after a certain level. See my post on the other thread about "buttonmen"👿βΣŁĮÅŁ wrote:
hey I think the henchman limit is fine too. But your right it would make the strong strongerProblem is rhino is the players who would be able to buy the most are going to be those players who already have permanent henchmen. It would just make it even harder on the newer players. The henchmen system is fine. It just should probably have a stricter limit
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The Rhino wrote:
I disagree this 1k don points cost 39usd in Singapore about 50sgd and 1k don points give only 66 henchmen 66!! For 39usd!! Lower it 7usd per 10mob if is temp no one wan henchmen leSaw the other thread which I disagree with as I think if somone wants to pay rather than punch codes there is nothing wrong with that.
My idea is to make use of that stagnent pool of money that builds up. Using in game $ could we not hire mercenaries? That last for say a week? This could give boosts at unexpected times, and add a bit more exitment to the game
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