One huge stalemate.
Forums βΊ Suggestions & Feedback βΊ One huge stalemate.-
If someone is loaded up on body armor an miniguns, they are rockin 31 defense per mob member. Rpg's have a whopping 22 attack. That means you have to have 1.5 the mob size to win a fight. It just doesn't leave much to the game but adding mob codes all day. I want to take out a neighbor, but I have to campaign my damn invite code and farm others just to win a fight? And he can't win against me either lol. Huge stale mates.
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Armor has attack of two, added with rpg it's attack 24 per mob member, you don't really need mob and a half bigger, just 15 to 20 more than the other so you can win an occassional battle, if you can win once, even losing all the other times, you can capture
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Actually it's exponential. The more mob members you each have the farther you fall behind-
ex- defender with 10 mob all with 31 defense. Attacker with 10 mob all with 24 defense. The attacker is behind by 70 and would need 3 extra mob members to win.
But if the each person had 100 mob members, the attacker would be behind by 700 and would need 30 extra mob members.I agree, it's completely uneven. Especially when both people are campaigning equally. This needs fixed.
Speaking of campaigning:
π΄ππππ΄NOBBY638π΄ππππ΄ -
I meant "each with 24 ATTACK" in my example
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