Too much weight on mob size
Forums › Suggestions & Feedback › Too much weight on mob size-
It seems that at this point in the game for me all I can do is add more mob codes. Otherwise taking other turfs is impossible. Playing the game for me consists of going online and typing in code after code after code after code after code into my iPhone. Bleh!
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Then when u do attack someone they cry about being in ur mob and being bullied... Lol
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Lol I have some of those messages in my box. Lol.
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I completely agree
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I absolutely agree. It's a little sad that this game comes down to how much of your day you can waste pressing buttons on your phone
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agree also. something to this effect was mentioned in the "Invite codes should be a mystery thread".
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i think this formula will work fine:
(current LVL x 5 mobmembers) x (weapons + armor) = your Mob attack & defense strength -
are any admins replying to these threads?
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i mean directly.
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i am sure that the admins are reading all of these threads. in fact, i respect them for being as active as they have been. these guys have a lot of upcoming big decisions to handle ..
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The issue with trying to balance Mobs; is that there will always be third party sites hosting codes. At least having a forum it gives east access to a resource. They might be able to cut back; if two people have to be within a physical distance of eachother's last known position. That would cut inflation but also hurt people in minimally played states like CT where not many people are playing..... Yet......
P.S. Love mob sizes; won against a level 42. Tad unbalanced but still fun.
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The changes need to be made to the atk/def skills. If those were properly weighted, you wouldn't be able to beat someone 40 levels over you, unless they never put points into it. In which case it's their own fault. Eventually everyone has 350-400 mob size (and weapons/armor for each), these skills seem like the logical way to distiguish one person's combat profile from another.
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Yeah but that's rough on us that have been playing since day one (literally). If they reweight those points they need to do a reset on my points so I can adjust accordingly.
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^ related to your point, it's interesting that once you use your points, you can't adjust them afterwards. i'm not saying it's good or bad, just, strange. it sucks though if, while you're new and don't know any better, if you spend the points poorly, for example spending them all on health
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I have so much on energy now that I dont use. Paying to be able to respec would be nice.
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Yeah usually if a game reworks stats, they allow you a respec.
That and the capture turf count being separate from your normal turf limit are my main requests for this game.
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nick wrote:
We're currently working on an alliance system, which will incorporate many of the features you're proposing.
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Rapestack wrote:
.... Eventually everyone has 350-400 mob size (and weapons/armor for each)....
Can anyone imagine a day when it's common for players to sit and punch enough codes to have 350-400 mob?
LOL That would be crazy!
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The Getch wrote:
Rapestack wrote:
.... Eventually everyone has 350-400 mob size (and weapons/armor for each)....
Can anyone imagine a day when it's common for players to sit and punch enough codes to have 350-400 mob?
LOL That would be crazy!
Haha good find
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lol dj used to be the big bully in seattle and beat me up all the time. he was huge with HUNDREDS of mob.
I think I sent him one or two of those n00b messages of "... but we r in the same mob..."☺
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The Getch wrote:
and complain about how much time code punching was taking?Rapestack wrote:
.... Eventually everyone has 350-400 mob size (and weapons/armor for each)....
Can anyone imagine a day when it's common for players to sit and punch enough codes to have 350-400 mob?
LOL That would be crazy!
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saelo2myltlfren wrote:
lol!The Getch wrote:
and complain about how much time code punching was taking?Rapestack wrote:
.... Eventually everyone has 350-400 mob size (and weapons/armor for each)....
Can anyone imagine a day when it's common for players to sit and punch enough codes to have 350-400 mob?
LOL That would be crazy!
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