Make Cap Limit Smaller
Forums › Suggestions & Feedback › Make Cap Limit Smaller-
I think that the cap limit should be smaller. Especially when u level up. Level can easily and is manipulated by players choosing to not level up so that they keep their capture limit low. Meanwhile any1 who spends $ on DP and does a lot of actions is penalized with a huge capture limit. If u only have 50 turf there's no way 1 person should be able to capture every turf from u. Keep the capture limit down. There is way too much fluctuation as u level up.
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Umm yea i think coz 1m
Inf is too much. -
The above would add good strategic angle to the game
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No, view it from both perpesctives, plus Bum Rush is probably just mad that he got capped of all his turf
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Cap limit needs to go up. It's pointless fighting for ages to win ground and someone builds more than there cap limit to ensure staying.. If its one on one that is.
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TheRamb Add: 86 wrote:
+1Cap limit needs to go up. It's pointless fighting for ages to win ground and someone builds more than there cap limit to ensure staying.. If its one on one that is.
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Most players prob. Don't realize (especially the players beginning) that a level 80 might have a cap limit of 15 turf be4 it won't allow u to take anymore. Where as a level 134 like me has a cap limit of 60+ maybe more. Now for a player trying to get back in the game how can u do it when the first 60 turf can be taken every day. Maybe if I had 1000's it wouldn't matter but to base that huge difference based on difference in level is dumb. Level is manipulated by so many who chose NOT to level up. Has nothing to do with me being mad. Would like to make it easier for players to get started again & to stay in the game.
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So there should be no way to manipulate the cap limit. Players who spend 0 $ & don't level up are protected yet players that invest in DP & level up many various ways are punished with a majorly huge cap limit. Yay let's penalize the players paying for all the updates. Great idea!!!
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Also your cap range goes up as u level up too. More BS. So players spending $ are AGAIN punished with a huge cap range while players choosing not to level up have a tiny capture radius .
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💩ℬʊო👉ℜʊṩℌ💨💩 wrote:
Correct me if I'm wrong but cap range is based on mob size...?Also your cap range goes up as u level up too. More BS. So players spending $ are AGAIN punished with a huge cap range while players choosing not to level up have a tiny capture radius .
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yomama1064 wrote:
+2TheRamb Add: 86 wrote:
+1Cap limit needs to go up. It's pointless fighting for ages to win ground and someone builds more than there cap limit to ensure staying.. If its one on one that is.
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yomama1064 wrote:
Erm... do you know how expensive it is for me to plant enough turf in area to get a foothold so that the vendettas against me don't cap me out? And then when I do cap those targeting me their cap limit is less than mine. Then they range me out due to smaller mob size.TheRamb Add: 86 wrote:
+1Cap limit needs to go up. It's pointless fighting for ages to win ground and someone builds more than there cap limit to ensure staying.. If its one on one that is.
Spamming turf in an area is the only strategy I have at my size and you want to take that away from me as well? You have so many advantages in your favour. In fact I am even more disadvantaged by having a greater cap limit against me than there is against you.
If anything increase the cap limit at the lower levels (i.e. sub level 50 mule territory) if you need a fix, other than that the system is fine.
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What rb said. This game already hinders the bigger players. Tw used to allow players to use various tactics and strategy, but now spamming is the only way to get anywhere. Plus it's great for xp
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To clarify, what RB said. Cap limit should be raised as some players have low mob, low level and loads of turf.
I remember my cap limit was around 20-25 on a player with 5-600 turf and hundreds in one area. Even hitting limit everyday it was still a struggle 👍
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The"Accountant" wrote:
+3yomama1064 wrote:
+2TheRamb Add: 86 wrote:
+1Cap limit needs to go up. It's pointless fighting for ages to win ground and someone builds more than there cap limit to ensure staying.. If its one on one that is.
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Ꮹཞ།ཀཀ wrote:
No I believe it's several factors , mob & level affect this💩ℬʊო👉ℜʊṩℌ💨💩 wrote:
Correct me if I'm wrong but cap range is based on mob size...?Also your cap range goes up as u level up too. More BS. So players spending $ are AGAIN punished with a huge cap range while players choosing not to level up have a tiny capture radius .
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