Decoy loot
Forums › Suggestions & Feedback › Decoy loot-
This loot would be a loot item a player can place within the build radius. The decoy turf is an 86 inf turf. It costs nothing and generates no money. It's lasts for _ hours/ days/ months. It does/ does not counts towards your influence or being a capo of that area. This turf has your name or a randomly generated name on it. You name the turf though. If it has a random name then the turf has a random colour. It lasts 24 hours. If it is not capped then it will disappear. When it is captured it will say something similar to. You fell for player A's decoy. It will then send you to the ER. It takes between 8-14 attacks to capture and you must win the last attack. Fill in the gaps and voice your opinion. I feel it could be a cool new loot which will make wars strategical.
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Like the idea but it should last more than 24 hours. If it was made and only had 24 hours it should damage turf around it. Making it not so useless.
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It should have the same "mob size" defense as whoever put it there. For example, a 10k makes a decoy and a 6k can't cap it, but vice versa works.
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Trauger Jogger wrote:
It says that you must win the last fight.It should have the same "mob size" defense as whoever put it there. For example, a 10k makes a decoy and a 6k can't cap it, but vice versa works.
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Good idea
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Draevon. wrote:
Yeah look their are Many gaps that are supposed to be filled in.Like the idea but it should last more than 24 hours. If it was made and only had 24 hours it should damage turf around it. Making it not so useless.
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You confused me. You said it lasts for hours dys months then you said it lasts 24 hours
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And this has been suggested before idk why people didn't say much about it
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Maybe it should be more than 86 inf, so people are more likely to try to cap it
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👍👍👍
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Brad Lovegrove wrote:
👍👍👍Maybe it should be more than 86 inf, so people are more likely to try to cap it
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atilatthedom wrote:
138 very tempting...Brad Lovegrove wrote:
👍👍👍Maybe it should be more than 86 inf, so people are more likely to try to cap it
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ᎡᎯ༈ᏑᏲ wrote:
I think it should be 86 cause if it makes you no money and it was over there turf they could tell it is a decoyatilatthedom wrote:
138 very tempting...Brad Lovegrove wrote:
👍👍👍Maybe it should be more than 86 inf, so people are more likely to try to cap it
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🔥💀Ǥℌʘʂɬ ℜⅈժєℜ💀🔥 wrote:
Agreed, also u don't see that many 138 Inf turfs around so it would be alittle fishyᎡᎯ༈ᏑᏲ wrote:
I think it should be 86 cause if it makes you no money and it was over there turf they could tell it is a decoyatilatthedom wrote:
138 very tempting...Brad Lovegrove wrote:
👍👍👍Maybe it should be more than 86 inf, so people are more likely to try to cap it
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Wouldn't it piss off bigger players more?
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༺Sིཞྭ༴Sྀཇχཔྲ༻ wrote:
HowWouldn't it piss off bigger players more?
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