A stock type thing
Forums › Suggestions & Feedback › A stock type thing-
How about a sort of thing that tells you how rich an area is. It would take the amount of money of all the players in the area and total it. There would be an average for a state/country (depending on the size). Towns below the average would pay you less for missions and towns above the average would pay you more. This would change over time due to player entering/leaving the area. This is probably something that won't get added, but I just thought I'd put it here. 😃
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Sounds like an awesome idea, it can help people estimate how much planting a turf would cost👍
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✯МяΛиоиγмоυs✯ wrote:
Thanks ☺Sounds like an awesome idea, it can help people estimate how much planting a turf would cost👍
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I love it. If this was added I think that a bit more strategy would be involved, and game play would be given more depth. I hope this does get added, even if the idea is refined some. Thanks for the suggestion.
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Admiral May wrote:
Cheers. 😊I love it. If this was added I think that a bit more strategy would be involved, and game play would be given more depth. I hope this does get added, even if the idea is refined some. Thanks for the suggestion.
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So of I live in a town with no other players, I don't get as much money from missions? No thank you.
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Ꮤıҡҡѧ Ꮤѧʜ wrote:
It's more about turf, but I see your point.So of I live in a town with no other players, I don't get as much money from missions? No thank you.
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Any more opinions on this?
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I like it, could be refined, but I like the concept, also would be cool to see areas rising and falling with new players in the area
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I'm the only player in my home town that plays this game. Why should I be penalized because I lie in a small town ?
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Koslov wrote:
But turf have nothing to do with missionsᏔıҡҡѧ Ꮤѧʜ wrote:
It's more about turf, but I see your point.So of I live in a town with no other players, I don't get as much money from missions? No thank you.
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I'd say take the missions out of the equation.
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