Eliminate stat recharges
Forums › Suggestions & Feedback › Eliminate stat recharges-
These rechrges give too much of an advantage.
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Stamina charges you mean?
I dunno that nick would ever get rid of those. Probably lots of points go to stam refills.
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\\// (/\dd Vee) wrote:
He is talking about a game eliminate not turf warsStamina charges you mean?
I dunno that nick would ever get rid of those. Probably lots of points go to stam refills.
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ZaBLo cHEeSE wrote:
Lmfao 😹😹😹\\// (/\dd Vee) wrote:
He is talking about a game eliminate not turf warsStamina charges you mean?
I dunno that nick would ever get rid of those. Probably lots of points go to stam refills.
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Anybody who has any if the plus+ apps add me.
J-rod9876.
I'm a rank 42 on eliminate -
Jrod888908 wrote:
42 holy shit It took me like a week to get to level 6Anybody who has any if the plus+ apps add me.
J-rod9876.
I'm a rank 42 on eliminate -
ZaBLo cHEeSE wrote:
LoL of course he is. In the turf wars suggestion forum why not rofl.\\// (/\dd Vee) wrote:
He is talking about a game eliminate not turf warsStamina charges you mean?
I dunno that nick would ever get rid of those. Probably lots of points go to stam refills.
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Belial👿👊🐒 wrote:
Or you should only be allowed so many times in a certain timeframe.These rechrges give too much of an advantage.
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(assuming were talking about thisbgame...)How are they any more of an advantage compared to buying turf?
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Corvus wrote:
He is not talking about turf wars(assuming were talking about thisbgame...)How are they any more of an advantage compared to buying turf?
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Who the fuck cares? It's in turf wars suggestions, it gets a turf wars answer. And how was "assuming..." not obvious to you that I was aware of that?
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I was obviously talking about turfwars. I'm no noob. Why would I talk about another game on this forum
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@Corvus. Unlike turf stamina rechrges directly allow you to fight a war above the normal possible effectiveness. Of course so does henchmen but I believe they should be limited as well
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But can I not say the same for turf? If I want to travel, I have to destroy almost 200 turf, just to plant one. Whereas someone who can afford hundreds of turf can freely travel and have easy access to an entire cluster from multiple turfs, and unless I want to be a couple million in the negatives, I'm stuck. And even then, I cant encompass a cluster on a whim unless I want to negate it further. In my opinion, they're all unfair advantages, but nick needs his money :)
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Corvus wrote:
difference. The ammount of stamina a player can use directly affects the course a battle will take. Turf limit for the most part or at least unless you know how to use it does not.But can I not say the same for turf? If I want to travel, I have to destroy almost 200 turf, just to plant one. Whereas someone who can afford hundreds of turf can freely travel and have easy access to an entire cluster from multiple turfs, and unless I want to be a couple million in the negatives, I'm stuck. And even then, I cant encompass a cluster on a whim unless I want to negate it further. In my opinion, they're all unfair advantages, but nick needs his money :)
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Belial👿👊🐒 wrote:
worst suggestion of all time 👏👏👏👏👏👏👏These rechrges give too much of an advantage.
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Belial👿👊🐒 wrote:
so in ur opinion u should be able to travel the world but only cap one turf a week off similar mob size players??? No u ain't sold me on it lol!These rechrges give too much of an advantage.
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But that's the exception... Unless you know how to use it. And in addition, it sucks that if I am attacked, and have 180 turfs capped, I can't rebuild. I have to hop all over again, strategically placing the small limit I have, so I can afford to arm my mob. But, for me, that's kinda fun and I prefer see the purchases of turf altered, rather than stat refills. I think both of our argument are beyond valid, just that yours is more of a short term advantage and mine long term.
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Wait was zablo serious?! Haha wat a retarded jackass! 😹😹😹
That was really mean but I hate when people are like that 🙎
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