Fix the > level 50 issue.
Forums › Suggestions & Feedback › Fix the > level 50 issue.-
1. A suitable minimum cap range should be applied to all players equivalent to say 3-5k mob....... 500 metres or so.
2. Any player experienced enough to join a vendetta loses the ability to hide under the DP or inf rulings. (if coding is difficult, then other fixes/suggestions welcome).
3. Cap limit based on total turf, some players with huge amounts of turf seem to have a ridiculously low cap limit I.e. 20ish turf.
Seriously not everyone has a sister, brother, dog, mum, goldfish who plays on here too and the advantage is obvious and flawed.
Iv reduced my expenditure largely because of this and whilst it may seem like a bit of a moan I genuinely think the game would be better off should this be resolved properly.
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Feedback and/or support frOm players with whom this concerns would be welcome so that it is all in one place ✊
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👍👍👍
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Totally agree with the level 50 as tht is supposed to be to protect players not to be used as a weapon . On joining a v protection should stop . I would like to see a limit on turf creation per day also to stop mindless spamming , this would be by location so hoppers wouldn't be affected . Also don't think the range issue is quite right yet either when used in vendettas , it's a good try and close but it's still just on the wrong side of playability overall . Ability to see time of personal turf creation would be a plus . Overall as long as every method of attack has a valid countermeasure noone can complain but that's not the case at present .
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I'm 70% certain that they're working on cap range as they've messed with cap range for inactives.
For the vendetta, coding would be fairly easy, I've got a small background in c++ little bits of java and other software. I'm sure with the money they're Earning they could just look for an experienced techy if they couldn't.
The code could be as little as "if under 50 and active in v - protection temporarily disabled"How long would the cap limit last? 24h or reduce by x amount every 2-4hours?
All sound like good ideas and should be encorporated into the app.👍
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Level 50 fix yes.
Also need to fix the Closest Eligible turf issue. When I'm capping up all the enemy in a dense city location, soon turfs that were formerly in range are superceded by new turf I capped as the closest available turf to cap the next with and I get the "not been 24 hours" red X. Happens to me all the time. Folks that don't cap hundreds of turf at a time probably have never seen this issue though.
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★HΛVOC★ wrote:
Level 50 fix yes.
Also need to fix the Closest Eligible turf issue. When I'm capping up all the enemy in a dense city location, soon turfs that were formerly in range are superceded by new turf I capped as the closest available turf to cap the next with and I get the "not been 24 hours" red X. Happens to me all the time. Folks that don't cap hundreds of turf at a time probably have never seen this issue though.
Agreed, this is also a pain ✊
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