Limit of turf planted in a airport
Forums › Suggestions & Feedback › Limit of turf planted in a airport-
Now before you say that Airports suck let me point of that more than half of the people that complain about the airports use them. And there are some people that do like them. So let's give those people a favor.
Recently groups of people have been laying down mass amounts of turf in TW airports so it would be impossible to land in that airport. What im suggesting is that there should be a limit to the number of turf you can plant in the Airport circle so people can actually use correctly. 5 should be the limit I believe. -
This would be a good idea, because airports are not leaving the game anytime soon, but a limit of 10 is more reasonable
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I hate that shitty argument. People use them because they're there. Not using them would put one at a disadvantage.
Limiting people to a number of turf is rediculous. Turf limit, cap limit, and resistance already do that. -
No.
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An addition to my "not fair" thread, sweet!
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"The Man" wrote:
👍An addition to my "not fair" thread, sweet!
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YOU wrote:
I'll amend this to.. You can have up to X amount free, above that amount is either a maintenance fee or a progressive fee.I prefer the idea of charging upkeep for airport turfs. $50k/hr. now let's see how many you are willing to keep.
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If you limit the turf, how will the capo be decided?
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Ꮤıҡҡѧ Ꮤѧʜ wrote:
That's what I was thinking.If you limit the turf, how will the capo be decided?
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★Λubergine★ wrote:
AgreedNo.
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I have already suggested this and people didnt like it but i guess people like it when u suggest it
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Raph213 wrote:
when u reach the turf limit then u delete one turf then capture one and do it over againᏔıҡҡѧ Ꮤѧʜ wrote:
That's what I was thinking.If you limit the turf, how will the capo be decided?
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Mr.D-Killer wrote:
I don't understand your logic. You will have the same influence unless the turf you cap has loot on it.Raph213 wrote:
when u reach the turf limit then u delete one turf then capture one and do it over againᏔıҡҡѧ Ꮤѧʜ wrote:
That's what I was thinking.If you limit the turf, how will the capo be decided?
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🔥SirTalkALot🔥 wrote:
But what if 2 people both the strongest by the airport have 8 138 influence turfs? You can't improve any more.Mr.D-Killer wrote:
I don't understand your logic. You will have the same influence unless the turf you cap has loot on it.Raph213 wrote:
when u reach the turf limit then u delete one turf then capture one and do it over againᏔıҡҡѧ Ꮤѧʜ wrote:
That's what I was thinking.If you limit the turf, how will the capo be decided?
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Im all in for this and think its a fair idea for all players new and old because I've bin trying to get to DXB and SYD airports for a few weeks now and can not plant a turf because of this
👍👍👍👍👍🌟🌟🌟🌟🌟 -
Raph213 wrote:
What would happen to the people that already have hundreds of turf at the airports?🔥SirTalkALot🔥 wrote:
But what if 2 people both the strongest by the airport have 8 138 influence turfs? You can't improve any more.Mr.D-Killer wrote:
I don't understand your logic. You will have the same influence unless the turf you cap has loot on it.Raph213 wrote:
when u reach the turf limit then u delete one turf then capture one and do it over againᏔıҡҡѧ Ꮤѧʜ wrote:
That's what I was thinking.If you limit the turf, how will the capo be decided?
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Ꮤıҡҡѧ Ꮤѧʜ wrote:
See? It won't work.Raph213 wrote:
What would happen to the people that already have hundreds of turf at the airports?🔥SirTalkALot🔥 wrote:
But what if 2 people both the strongest by the airport have 8 138 influence turfs? You can't improve any more.Mr.D-Killer wrote:
I don't understand your logic. You will have the same influence unless the turf you cap has loot on it.Raph213 wrote:
when u reach the turf limit then u delete one turf then capture one and do it over againᏔıҡҡѧ Ꮤѧʜ wrote:
That's what I was thinking.If you limit the turf, how will the capo be decided?
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First question. For the capo. It will go through several different players depending on who plants 8 turf with loot on it first. To turf attacks. To capping a bigger turf and deleted the smaller one. And for the airports that are already out. Then you can't do anything. But for any future airports there should be a limit.
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YOU wrote:
First question. For the capo. It will always be a different player with the capo depending on who plants 8 turf with loot on it first. To turf attacks. To capping a bigger turf and deleting the smaller one. And for the airports that are already out. Then you can't do anything. But for any future airports there should be a limit.
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No. If people want to shut down their airport to not let in players from other places then that is their choice.
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I havent been here for long but I guess it is too late to set limits... This shouldve been thought since the beggining
Maybe taxing extra turfs if over the limit could work but as i said it might be too late now -
🔥SirTalkALot🔥 wrote:
no what im saying is u keep taking tht guys turf so hes not the capo anymoreMr.D-Killer wrote:
I don't understand your logic. You will have the same influence unless the turf you cap has loot on it.Raph213 wrote:
when u reach the turf limit then u delete one turf then capture one and do it over againᏔıҡҡѧ Ꮤѧʜ wrote:
That's what I was thinking.If you limit the turf, how will the capo be decided?
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If you look at SFO than you realize that it is impossible to plant a turf there or even see the ground because one person put 100+ turf. There really needs to be a limit or at least an extensive fine depending on the number of turf in an airport. The more turf that someone has the much more expensive it is to keep turf.
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some idiot wrote:
I thought the more turf you had the more income you get. Why should you get less money for having more turf?If you look at SFO than you realize that it is impossible to plant a turf there or even see the ground because one person put 100+ turf. There really needs to be a limit or at least an extensive fine depending on the number of turf in an airport. The more turf that someone has the much more expensive it is to keep turf.
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★Λubergine★ wrote:
Shhhhhhhh. If you bring in logic his head explodes.some idiot wrote:
I thought the more turf you had the more income you get. Why should you get less money for having more turf?If you look at SFO than you realize that it is impossible to plant a turf there or even see the ground because one person put 100+ turf. There really needs to be a limit or at least an extensive fine depending on the number of turf in an airport. The more turf that someone has the much more expensive it is to keep turf.
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I think if all airports had a " landing zone " that would be used to plant a turf for a limited amount of time to give a player the opportunity to plant turf else where.
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I love the idea of people being able to shut down the airports if they so choose. If you want to plant turf in Australia then take a vacation there and plant it; hmmm kinda like a real gps game...
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50k/hour works in my opinion. Look at Miami and Dubai airports, thats a killer.
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Yeah I think no more than 2000 turf per airport should be allowed....
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Jim Dirt (Add A1) wrote:
Yeah I think no more than 2000 turf per airport should be allowed....
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ᎡᎯ༈ᏑᏲ wrote:
It's the first person to reach max inf (ie all 135 inf turf). Once somebody has capo, somebody else must overtake the capo's inf to take capo: which would be impossible if the capo already has max inf for the area.Ꮤıҡҡѧ Ꮤѧʜ wrote:
That's what I was thinking.If you limit the turf, how will the capo be decided?
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