You Sir, have offended me!!
Forums › Suggestions & Feedback › You Sir, have offended me!!-
How about a duel feature where you could go Mano y Mano with other players? The prizes could be a turf, a Capo, cash, loot, whateva and the deal is after the duel it's hands off the other player for a day, a week? You could have a 60k losing SOMETHING to a 6k for example. Just a 420(sweet water, lol!!) induced vision...
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I like this. It makes battles more fun and interesting. Takes away from the "bully" effect. We would have to regulate it so that it would stay just that, for fun.
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Let me see if I have this right, small player loses turf to bigger player. Small player challenges big player to Mano y Mano (is it compulsory to accept), small player beats big player because he has invested heavily in attack and defence, big player now loses turf back to small player and can't attack him for a day/week/month.
If it's compulsory it's to big a game shift of power to small mobs
If it's not compulsory, no bully is actually going to accept rather they will see it as a move to limit their game and attack you more.
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How does a 6 k player beat a 60k player ?
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@Anrcka (sp close enough I hope) Mano y Mano = Man to Man, ie One on One. @ Raikou, thx for the vote. Yeah, definitely for fun. To potentially put a beat down on any big mobster twould be fun!! @Hyena, Doesn't necessarily have to be predicated by any action. Hadnt factored in att/def values, the general idea was just a small stakes, limited effect leveling of the playing field for braggin' rights as much as anything. And definitely not compulsory but as you may well know, the whole "matter of honour" aspect to duels created a societal expectation for participation or amends. And to limit the limiting "effect" on players larger or otherwise, make the moritorium on attacks one day or perhaps merely a matter of hours?
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@Candyman, to be honest idk about the mechanics of the process nor how to implement them into the game with the exception(s) that mob count would be a moot point and that the duel would be fought on an equal footing...at least in theory. Some players would inevitably be better at the process than others. I keep thinking about the duel feature in "Romance of the Three Kingdoms XI" however there are many different skill values attached to that process. Perhaps another leader board could be created as well.
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♛Çąŋժूƴɱąŋ♛ wrote:
There isn't too many 60k mob members on turf wars. But yes I see your point.How does a 6 k player beat a 60k player ?
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🀄Chi🀄 wrote:
Ok how would a 6 k mobster beat a 20k mobster♛Çąŋժूƴɱąŋ♛ wrote:
There isn't too many 60k mob members on turf wars. But yes I see your point.How does a 6 k player beat a 60k player ?
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Glenn Anzalone wrote:
I played ROTTK on snes and honestly it's mostly random, I for one wouldn't be happy if some 5k noob can start whoppin my butt, u should figure out how they would "fight" then bring it up again@Candyman, to be honest idk about the mechanics of the process nor how to implement them into the game with the exception(s) that mob count would be a moot point and that the duel would be fought on an equal footing...at least in theory. Some players would inevitably be better at the process than others. I keep thinking about the duel feature in "Romance of the Three Kingdoms XI" however there are many different skill values attached to that process. Perhaps another leader board could be created as well.
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FPS!!!
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Perhaps this could be a use for the att/def. You know, make adding to them worthwhile. And it could potentially make nick some money because people would buy DP to add stat points.
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