New don protection system
Forums › Suggestions & Feedback › New don protection system-
Change the don protection system to a time based rather than an experienced based system. Some players are simply mobbing up and attacking at a low level, while higher levels cannot attack back. And I'm personally tired of trolls abusing it just to mess with everyone else.
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👍👍👍👍
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This is a known valid strategy, so I don't think it would be changed.
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Nah
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Marilyn wrote:
Not sure if I am for or against this but to your point.This is a known valid strategy, so I don't think it would be changed.
: strategies don't have to stay the same. They can change with the game changes. Just because it is widely known and used is not reason enough to keep it that way. -
A time based don protection could improve players mobbing up and levelling. For example;
I used to play a game (can't remember the name) but it had timed challenges which was based around improving your character an this helped me improve.
Although on the other hand it could, in a way, scare? a new player. It could give them the mindset that once the timer hits zero, they're f**ked.
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Time based wouldn't make any sense. You'd be punishing players that don't play as often.
Players can't attack & not level up. If they have enough xp, even 1 attack (initiated by them) will cause them to level up.
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Zerø wrote:
No,cause you supposed to mob up ASAP.Change the don protection system to a time based rather than an experienced based system. Some players are simply mobbing up and attacking at a low level, while higher levels cannot attack back. And I'm personally tired of trolls abusing it just to mess with everyone else.
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Mystery wrote:
Actually time based could work, if you base it on"played time". Servers know how long you have been logged in, how much time you spend trolling the forums, etc. this would be a good change to make the forum divas able to get their teeth kicked in as well. Nic someone logs in, runs missions, drops some turf and closes the app it will take some time to meet the goals. Another consideration would be to either not count or count half as fast the time a player spends on the invite mobster page. Encourage mob building for a change instead of penalizing it 9 ways to Sunday.Time based wouldn't make any sense. You'd be punishing players that don't play as often.
Players can't attack & not level up. If they have enough xp, even 1 attack (initiated by them) will cause them to level up.
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I remember feede backing a while ago about this. I said it should be mob based as well, not just level based. They told me that they are constantly monitoring high mob- low mob interactions and may change the current system in the future. I think anyway lol
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Or mob based?
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Icefire wrote:
NO! Someone should not get more protection just because they're too lazy to mob up. I'd give my vote to time based like Viper suggestedI remember feede backing a while ago about this. I said it should be mob based as well, not just level based. They told me that they are constantly monitoring high mob- low mob interactions and may change the current system in the future. I think anyway lol
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Maybe it stays at 15 but if you hit a certain mob limit you lose DP(the mob limit could be 1000-1500)
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Any player who joins a v should automatically lose their DP. If your big enough to hit your big enough to get hit back 👍
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The"Accountant" wrote:
I thought you couldn't join one till level 25?Any player who joins a v should automatically lose their DP. If your big enough to hit your big enough to get hit back 👍
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I think if you are under DP and attack another player then that player should be able to retaliate. You lose DP only against the players you attack.
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We could also try a mob based one because, if someone just joins and gets a decent sized mob fast, that would also be unfair.
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