Strategic Reserve Mob
Forums › Suggestions & Feedback › Strategic Reserve Mob-
I suggest that when you buy hench or get accepts, you could put them in a reserve. Then when you get in a fight you could put your reserves into your regular mob and have like a steroid rush mob growth. A member can only go from reserve to regular mob so there is no swapping back and forth. You could see your reserve force but other players wouldn't be able to see it. It would add a lot of strategy to pretty much all aspects of the game.
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That's a good idea
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Yes
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Mule exploit alert: big player puts all in reserves, little mule caps
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💀Keyser⌖Söze💀 wrote:
I like this theory.👍...More info, please?I suggest that when you buy hench or get accepts, you could put them in a reserve. Then when you get in a fight you could put your reserves into your regular mob and have like a steroid rush mob growth. A member can only go from reserve to regular mob so there is no swapping back and forth. You could see your reserve force but other players wouldn't be able to see it. It would add a lot of strategy to pretty much all aspects of the game.
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Or you could just not accept your invites and just leave them hanging. Then you can accept all when you need to and your mob will increase all of the sudden.
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swc19 wrote:
What? It's not a new acct. it's hidden mob still attached to that player. Example: I have 45k. I have reserve of 8k. I attack and only use 45k. Then I get in a war with a player who has 50k. I can move my reserves to active and now I have 53k and 0 in reserve. I can't move them back. There is only one acct being used. Not a mule issue that I can see.Mule exploit alert: big player puts all in reserves, little mule caps
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Very good idea!👍
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I don't like it. Would lead to a lot of people scare of war. Who wants to cap the guy with 1.5k less than you, when your scared he may have 2k in reserve? How long would the transfer last? I personally don't like it, but way to suggest something new👍
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🍺L🅰XB®O🍺 wrote:
But not accepting invites doesn't acculate mob quickly. I punch so I rarely get any invites.Or you could just not accept your invites and just leave them hanging. Then you can accept all when you need to and your mob will increase all of the sudden.
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ㄎㄗㄤㄢㄊㄤ 👣👊🔨 wrote:
The mob members in your reserve mob become part of your active mob when you move them. They can't be moved back and they are just like any mob member are now (hench are permanent and players who reset are removed from your mob).I don't like it. Would lead to a lot of people scare of war. Who wants to cap the guy with 1.5k less than you, when your scared he may have 2k in reserve? How long would the transfer last? I personally don't like it, but way to suggest something new👍
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ㄎㄗㄤㄢㄊㄤ 👣👊🔨 wrote:
+1I don't like it. Would lead to a lot of people scare of war. Who wants to cap the guy with 1.5k less than you, when your scared he may have 2k in reserve? How long would the transfer last? I personally don't like it, but way to suggest something new👍
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🍺L🅰XB®O🍺 wrote:
After a while they aren't in you invites anymore and you could also loose some due to people quitting.Or you could just not accept your invites and just leave them hanging. Then you can accept all when you need to and your mob will increase all of the sudden.
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There needs to be a wait period to mobilize them
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Get✯SomeⒼ₡❸ wrote:
How long do you suggest?There needs to be a wait period to mobilize them
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💀Keyser⌖Söze💀 wrote:
>6 hoursGet✯SomeⒼ₡❸ wrote:
How long do you suggest?There needs to be a wait period to mobilize them
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Get✯SomeⒼ₡❸ wrote:
That'd be fine I think. And over that time your mob just increases at a steady rate.💀Keyser⌖Söze💀 wrote:
>6 hoursGet✯SomeⒼ₡❸ wrote:
How long do you suggest?There needs to be a wait period to mobilize them
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💀Keyser⌖Söze💀 wrote:
Something like 16.6% of your reserve mob will join every hour?Get✯SomeⒼ₡❸ wrote:
That'd be fine I think. And over that time your mob just increases at a steady rate.💀Keyser⌖Söze💀 wrote:
>6 hoursGet✯SomeⒼ₡❸ wrote:
How long do you suggest?There needs to be a wait period to mobilize them
So say you have reserve 4000 mob and you activate it. You instantly get 240 mob.
After an hour you get another 240 mob. Then another hour passes and you get another 240 mob. Continue until you 4000 mob which should be 6 hours? -
🔰Superyan🔰 wrote:
Sounds about right.💀Keyser⌖Söze💀 wrote:
Something like 16.6% of your reserve mob will join every hour?Get✯SomeⒼ₡❸ wrote:
That'd be fine I think. And over that time your mob just increases at a steady rate.💀Keyser⌖Söze💀 wrote:
>6 hoursGet✯SomeⒼ₡❸ wrote:
How long do you suggest?There needs to be a wait period to mobilize them
So say you have reserve 4000 mob and you activate it. You instantly get 240 mob.
After an hour you get another 240 mob. Then another hour passes and you get another 240 mob. Continue until you 4000 mob which should be 6 hours? -
🔰Superyan🔰 wrote:
You get +4 mob every minute💀Keyser⌖Söze💀 wrote:
Something like 16.6% of your reserve mob will join every hour?Get✯SomeⒼ₡❸ wrote:
That'd be fine I think. And over that time your mob just increases at a steady rate.💀Keyser⌖Söze💀 wrote:
>6 hoursGet✯SomeⒼ₡❸ wrote:
How long do you suggest?There needs to be a wait period to mobilize them
So say you have reserve 4000 mob and you activate it. You instantly get 240 mob.
After an hour you get another 240 mob. Then another hour passes and you get another 240 mob. Continue until you 4000 mob which should be 6 hours? -
swc19 wrote:
Couldn't a mule just sell his weapons and do the same thing? Anyways I think that you can just not accept people's requests and save them for later. However this might work.Mule exploit alert: big player puts all in reserves, little mule caps
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noahcg74 wrote:
Everyone would only be able to place new mob in reserves! In other words I wouldnt be able to go below 46+K by putting a bunch of mob in the reserve.swc19 wrote:
Couldn't a mule just sell his weapons and do the same thing? Anyways I think that you can just not accept people's requests and save them for later. However this might work.Mule exploit alert: big player puts all in reserves, little mule caps
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