Area Of Effect (AOE): MOB RIOT!!!
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New loot idea: named "Mob Riot"
Can only be used where a player is or planted on turf where a player was located. The Riot starts 30mins after it is initiated. Radius of effect is about the size of your build radius.
Effect is similar to a car bomb but notifies everyone in the area who initiated the riot. Max of 1 upgrade can be destroyed. And 20 to 35 damage will be dealt to all players with higher damage near the epicenter. Turf in the AOE does not automatically heal for 2days.
Damage is also felt to the mobster who initiated the riot.
The purpose is to bring attention to an area, poke fun, start a RIOT, divert and confuse. Causes more activity and involvement. There is currently NO AOE aspect of this game. Very one dimensional.
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This idea actually sounds like fun, might cause abit of chaos though.
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༺༼ཞ༏ཥ༽༻ wrote:
That is what turf wars is about, right?This idea actually sounds like fun, might cause abit of chaos though.
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👍👍👍this would be good for entering a city and wanting to take out some crowded areas👍👍👍
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Setting one off at an airport would be awesome
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Wouldnt be good if the turfs of inactives get destroyed. Would seriously effect income in the area.
Also the person that uses this idea is pretty much signing his/her TW suicide letter since ur idea says everyone will know who initiated the riot. With a car bomb you'd probably have just one or a handful of players on ur case, with this loot, you could have the population of an entire area on ur case. Because of this reason I see it primarily only being used by those that have high enough mobs to be able to handle the onslaught.
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I'd change this & make it so that it leveled all the turf in a certain radius. (Leveling means putting a turf out of commission - reducing a turf to 0 health & 0 inf.) However, NO upgrades should be destroyed. A player should also be able to heal their turf normally.
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Mystery wrote:
I agree, they should be able to heal it, but I like that the turf won't heal naturally for 2 daysI'd change this & make it so that it leveled all the turf in a certain radius. (Leveling means putting a turf out of commission - reducing a turf to 0 health & 0 inf.) However, NO upgrades should be destroyed. A player should also be able to heal their turf normally.
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Mystery wrote:
If it destroyed the upgrades people would fly to new york and set one off. That would cause A LOT of damageI'd change this & make it so that it leveled all the turf in a certain radius. (Leveling means putting a turf out of commission - reducing a turf to 0 health & 0 inf.) However, NO upgrades should be destroyed. A player should also be able to heal their turf normally.
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Good idea. But doing something like this at a busy location would be signing your own death certificate.
Maybe make them like car bombs so they can be used at any distance so people who are out of range can cause trouble in far away areas and be fairly immune to any comeback.
Either way the general idea is good 👍
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Yep
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YOU wrote:
Great ideaYep
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Sounds kinda cool
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I like it👍👍
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The"Accountant" wrote:
It would bring a whole new aspect to the game but you'd have watch out for anarchists who'd organise And start them all to big cities like new yorkGood idea. But doing something like this at a busy location would be signing your own death certificate.
Maybe make them like car bombs so they can be used at any distance so people who are out of range can cause trouble in far away areas and be fairly immune to any comeback.
Either way the general idea is good 👍
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Could be something you could use befor resetting?
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What would happen if multiple of these were set off. For example 3.
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Chaos
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༺༼ཞ༏ཥ༽༻ wrote:
This idea actually sounds like fun, might cause abit of chaos though.
Isn't that what a riot is supposed to do, cause chaos?
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I don't expect this exact idea to be adopted I would just like to bring the AOE aspect to TW because I am sure it is beneficial. Like in my OP it creates more "activity".
Good inPut from everyone.
I wouldn't have turf leveled because that would make this loot too powerful.
And This loot cannot destroy turfs only loot. Maybe randomly 1-2 turfa max instead.
Another idea can be:
To initiate this Mob Riot loot. You must use this loot with another mobster simultaneously. This means to Initiate a riot, it requires two mobsters and two Mob Riot loots. Both mobsters must be within the same build radius.This riot would then level turfs to zero and destroy max 1-2 turfs where normal healing does not occur. Mobsters may heal their turfs however.
Everyone within the radius is effected including those who incited the riot.
There is a chance that one of the riot starters is named.
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