Defensive Turf Upgrades
Forums › Suggestions & Feedback › Defensive Turf Upgrades-
They are completely worthless as it is so I have two ideas of what to do with them.
a) Improve the stats on each of them to match a set percentage of the persons defense. It increases in % for the more expensive ones.
b) remove the upkeep. If the stats are going to stay the way they are then really the only players that would use them are new ones. The price of each is a burden enough for them. It's an incredibly small defense anyways. -
A. and B. are two different suggestions btw.
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Defensive Turf upgrades would have been brought in when Nick envisaged a couple of hundred as a big mob. To play with this now would be a game changer. Totally new tactics would need to start being employed. And I can only see it benefiting the big players.
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Try this scenario:
Primary owner pays cost but no upkeep. If its capped new owner pays upkeep 25% sell price.
I like the % of defense idea. Vs bazookas and we have armor piercing ammo which is already % based. -
Hyena wrote:
I think to remedy that what could happen is that defensive turfs have theirs defense increase based on a percentage system but Aldo have upkeep of these defensive upgrades based on the players influence. Since influence primarily increase based on the number turfs you have, it means the larger ur influence the larger ur hourly income. If we have upkeep based on influence no1 has more advantage over the other. It would simply be a matter of being able to pay for or willing to gain less hourly income for higher defense on ur turfs.Defensive Turf upgrades would have been brought in when Nick envisaged a couple of hundred as a big mob. To play with this now would be a game changer. Totally new tactics would need to start being employed. And I can only see it benefiting the big players.
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Another suggestion. Having certain defensive upgrades could increase the Total Health of the turf but not the influence.
For instance, an attacker would need to attack the defensive upgrades and bring their health to 0 before they are able to attack the turf and cap it. The more defensive upgrades, the more stamina the attacker has to use.
This way you can still have the upkeep apart of these defensive upgrades, for those that choose to maybe have alittle more defence and hitpoints on a specific turf.
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