No hp lost if turf attk fails
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I think Its stupid how someone can capture ure turf as long as they win once. Today someon captured my turf winning only 2 out of 10 attacks. This does not make sense IMO. What u all think?
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I'm bumping because this is a flaw, ure turf should not lose hp if it wins. One should have to win to DMG turf
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Cuz in fights, the winner is always unscathed?
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No one wins a war by losing 80 percent of the fights unless you have more resources, this game uses stamina to determine how many times u can attack. While the real world uses man power, how many times can you send 100k troops into battle without running out if troops. The player should have won 8/80 fights to capture my teritory. This helps the reason on having sta as a stat.
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I agree in that case it is lame and also agree winning fights should result in less damage taken vs the attacker, which I believe already happens.
To caputure a turf after all other requirements ate met, you just have to win 1 fight at the end. I like it like that, it shouldn't be 100% impossible when the players are close in power.
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I'm with u guys also when u win a fight we always lose a per set amount of health that's always the same no matter what. I think it should ajust do to your men and guns. So you never lose the same Amount of health after say 10 hits in a row
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I think the set dmg now is 8 if u lose, so really just attk 9 times win or lose
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Yea it should be changed. Ether lose fewer health or lose none at all when you win. I got a guy tryin to take my turf but he loses every fight and yet I still lose 8 health in my property
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