Partnership
Forums › Suggestions & Feedback › Partnership-
I think it would be cool if two or more players in an area could all agree and join 1 of each of their turf together and share the profits. If 4 people decide to join turfs with each other, and each of the turfs joined were making 50k an hour it would add up to 200k an hour and the profits would be divided 200/4 and each player making the same income as their original turf. But here's the catch, it would combine all of the players mob together for that turf and that turf only and will help protect from other players that are bullies. It would also take up less space than to have 4 turf in an area and have 1 instead. It would not hurt the economies income either because the turf are still there, but they're just combined into one.
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Basically four 45-50k mobsters could partner up and have an invincible defensive V as they can always defend. Brilliant!
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Carl its a good idea
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🔥⌖Demolisher⌖🔥 wrote:
Just because Baron is able to be objective doesn't mean he should shut up. It is all the more reason he should speak up. This is a discussion forum, +ves, and -ves both need to be put forward to ensure a suggestion could work. It is up to Carl and others to work out how to overcome the obstacle.Baron shut up
Now back to the discussion.
Carl I have similar concerns to Baron. Alliances could.fortify airports. Already no one can use Hawaii, this would likely close every airport to all except DBR, TWFC and the larger alliances.
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May be if you could reduce this privalidge to people who r new and have small mobs EG: under level 30, under 1000 mob, under 2000 influence. These arnt set in concreat but think about it if two of the strongest people create one with a mob of over 30k each no one stands a chance of taking them down.
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This would make a huge change to active wars, and even put an end to it as well. I was also thinking so the turf wouldn't be completely invincible you could tag team with somebody else that is in range.
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YOU wrote:
In addition, something like Ashley said, nobody over 25,000 mob can create one. Only join one.This would make a huge change to active wars, and even put an end to it as well. I was also thinking so the turf wouldn't be completely invincible you could tag team with somebody else that is in range.
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Well mobs will get bigger and eventually won't partnerships be necessary for players with 50 k
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🔥⌖Demolisher⌖🔥 wrote:
The partnerships can only be used for defense. Once the player reaches mob limit, he/she will be kicked automatically. If you try to capture a turf nearby to the partnered turf, only your mob will be used to capture it.Well mobs will get bigger and eventually won't partnerships be necessary for players with 50 k
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This basicly works like a vendetta, but it's smaller and not as effective. Unlike a vendetta, this is permanent until the met requirements to be kicked are met, or if you leave.
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There needs to be a significant disadvantage to this so it is balanced. For vendettas, it's the fact that ur defense for everyone other than ur target is 40% weaker.
I don't see any disadvantage suggested for it to be balanced. Maybe if you limit the partnership to only two turfs max and the disadvantage could be that any of your turfs within say a certain radius of the partnered turf gets a certain % reduction in defense and atk as long as you have a partnership. If you have two partnered turfs in the radius then the advantage stacks as well as the disadvantage. Also partner turf 1 would cause partner turf 2 to suffer both the advantage and disadvantage and vice versa.
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dagamer01 wrote:
I'm not following you... But yes, if the partnered turf is attacked then all of the people partnered suffer losses.There needs to be a significant disadvantage to this so it is balanced. For vendettas, it's the fact that ur defense for everyone other than ur target is 40% weaker.
I don't see any disadvantage suggested for it to be balanced. Maybe if you limit the partnership to only two turfs max and the disadvantage could be that any of your turfs within say a certain radius of the partnered turf gets a certain % reduction in defense and atk as long as you have a partnership. If you have two partnered turfs in the radius then the advantage stacks as well as the disadvantage. Also partner turf 1 would cause partner turf 2 to suffer both the advantage and disadvantage and vice versa.
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*and gains equally
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dagamer01 wrote:
While I'm not sure I like the original idea, I agree with dagamer (miracle, right? 😜) that if it was implemented, it would need a corresponding disadvantage.There needs to be a significant disadvantage to this so it is balanced. For vendettas, it's the fact that ur defense for everyone other than ur target is 40% weaker.
I don't see any disadvantage suggested for it to be balanced. Maybe if you limit the partnership to only two turfs max and the disadvantage could be that any of your turfs within say a certain radius of the partnered turf gets a certain % reduction in defense and atk as long as you have a partnership. If you have two partnered turfs in the radius then the advantage stacks as well as the disadvantage. Also partner turf 1 would cause partner turf 2 to suffer both the advantage and disadvantage and vice versa.
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