Unequip weapons (revised)
Forums › Suggestions & Feedback › Unequip weapons (revised)-
I would like the ability to fukky disarm my mob without selling weapons. Youd still pay full upkeep but this way you could share turf with smaller allies and newbs without taking the cash hit. I wouldve shared turf with a lot more players if i didnt have to lose billions to do it
-
I too would like to fukky disarm my mob😂
Seriously, I think this is a great idea.
-
👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍
-
Why should small players be able to get their turf back for no effort? Where is the incentive for these players to mob up?
TANSTAAFL.
-
This would be good. And intresting. The accountant has some intresting ideas!!
It does mean you can help out smaller players in an alliance scenario or when trying to help balance an area, for example I am in an area that has some sub 1k mobs fighting each other, if I get involved on either side that would be very unfair. This means I could stick some turf out their, keep them from going bust.... I guess -
Bigger players could help smaller players by dropping weapons and passing turf on to encourage them help with income during the early stages.
No benefit to mainstay players other than they could drop turf quickly if required and no cost to help out smaller friends.
Big players can cap small players for turf regardless of weapons so no change there.
-
Ok I understand you want to help little guys.
What about mulers. Cap turf, allow mule to cap off them, farm the mule and still able to be under limit for hoping.
-
Hyena wrote:
Very good point hyena (we only take the best at yawn HQ). It would be quite easy for Devs too see this behaviour and act accordingly.Ok I understand you want to help little guys.
What about mulers. Cap turf, allow mule to cap off them, farm the mule and still able to be under limit for hoping.
-
Hyena wrote:
Mule accounts wouldn't have that many weapons in the first place so disarming wouldn't really help them muchOk I understand you want to help little guys.
What about mulers. Cap turf, allow mule to cap off them, farm the mule and still able to be under limit for hoping.
-
Brad Lovegrove wrote:
The mules would be able to cap turf off the main account without having to mob up. Anyone who caps the mule loses that turf immediately plus wherever they capped from as the main account hangs over the mule accounts. The main account then drops all weapons and the mule caps the turf back.Hyena wrote:
Mule accounts wouldn't have that many weapons in the first place so disarming wouldn't really help them muchOk I understand you want to help little guys.
What about mulers. Cap turf, allow mule to cap off them, farm the mule and still able to be under limit for hoping.
-
What benefit is there to having a mule account to keep turf? The income generated would remain with the mule and if the main account took it back it would be easily traceable.
it would take a lot of effort to drop weapons cap hundreds of turf, hop somewhere and then recap all of the turf.............
someone could easily just get a mule to build them turf or build turf in a direction and cap to a new area.
-
You'd help little players a lot more by simply making them turf flowers. They'd get more money & it would keep them from going over their limit.
![[][]](https://turfwarsapp.com/img/app/ajax-forbutton.gif)
Purchase Respect Points NEW! · Support · Turf Map · Terms · Privacy
©2021 MeanFreePath LLC