Ability to disarm mob without selling weapons......
Forums › Suggestions & Feedback › Ability to disarm mob without selling weapons......-
Equip buttons for all weapons so once brought weapons can be disarmed and rearmed.
Failing that at least a button to store loot weapons.
If the first idea is implimented a slight rise in the cost of weapons could be implimented so that the benefit of buying weapons and not having to sell them is offset.
Disarmed weapons could have a % of upkeep still say 25-50% 👍
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Sounds good👍
But could be abused -
I say no upkeep reduction. Bit id like this. I could give turf to help smaller mobs without the huge cost of selling and re buying my weapons. I would help smaller players a lot more if we had this
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+1
No weapons = Easier xp farming -
No upkeep reduction! Then you could buy loads of weapons you cant afford the upkeep of and put the into storage till u need them! Or even if you can Afford them it would save you money! And you may say oh but then what happens if you get attacked and you cant defend yourself well you coul just equip them when you're away from your phone and unequip them again whrn you are near you phone to save money
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👿Belial wrote:
I say no upkeep reduction. Bit id like this. I could give turf to help smaller mobs without the huge cost of selling and re buying my weapons. I would help smaller players a lot more if we had this
This is a good idea actually 👍
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👍👍👍👍
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No way. If you own the weapons, then you should have to pay full upkeep. It's not supposed to be cheap & easy to switch out weapons. I think it should stay like it is.
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You basically mean an equip/unequip button. great idea but you should still pay upkeep on unequipped weapons/items until they are sold off.
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randombloke wrote:
You basically mean an equip/unequip button. great idea but you should still pay upkeep on unequipped weapons/items until they are sold off.
Yep, in hindsight reducing upkeep would have too much of an advantage.
The reason I raised this is that I wanted to disarm to allow smaller mobs to take some turf but couldn't as A it would cost too much to help and B if someone decided to cap the life out of me during this period I couldn't do anything about it without great expense and a reduction in benefit.
So the suggestion is simply to have an arm and disarm button no change in upkeep.
Reason to help big players drop turf and to help small players gain 👍
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randombloke wrote:
Im gonna make a revised post.You basically mean an equip/unequip button. great idea but you should still pay upkeep on unequipped weapons/items until they are sold off.
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👍👍👍
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†‡†ℍøƖγ☀Ǥɧøs†‡† wrote:
So I could have a mule well equipped to defend them then un-equip cap and re-equip... geniuos!!!
Firstly mob up.
Secondly if the upkeep is kept what difference does it make? I could have a mule anywhere under my mob and cap it as much as possible having a few k of fully equipped mob would make no difference.......
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It's an added complexity that I can only see as aiding the mules by allowing the main account to cap turf in an area, have them in turn capped by the mules and then the parent account can farm the cash.
👎
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If we don't do add anything to this game because of mules we might aswell not play it because it will help the people with mule accounts by adding to the areas income...
I agree to this thread.. 👍👍👍👍
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Hyena wrote:
It's an added complexity that I can only see as aiding the mules by allowing the main account to cap turf in an area, have them in turn capped by the mules and then the parent account can farm the cash.
👎
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I could have done with this at Swagsmas (lol Swagsmas is in my autocorrect)
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