Fight notification history...
Forums › Suggestions & Feedback › Fight notification history...-
Why is it so short???? Surely you should be able to go back and see who capped you, maybe at least 24hrs....
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Or just a button that says "load more" or "see more"
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If you lose a turf within one minute of the first attack on it then it should sum it up into one message. That should tell you what turf you lost, the city and how much total $ you lost while defending it. If its already gone then I don't need to know how much damage they did.
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Add SIALS671 wrote:
👍👍👍Or just a button that says "load more" or "see more"
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Add SIALS671 wrote:
Or just a button that says "load more" or "see more"
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Brakeall🇺🇸💀🔫 wrote:
ThisIf you lose a turf within one minute of the first attack on it then it should sum it up into one message. That should tell you what turf you lost, the city and how much total $ you lost while defending it. If its already gone then I don't need to know how much damage they did.
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Brakeall🇺🇸💀🔫 wrote:
I agree.. With one minor addition... If my turf one some of the fights i'dclike to know. Gives me a better understanding of how the battle variables work. But that's just meIf you lose a turf within one minute of the first attack on it then it should sum it up into one message. That should tell you what turf you lost, the city and how much total $ you lost while defending it. If its already gone then I don't need to know how much damage they did.
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Also to add to this can we please have the turfs location added to the notification...
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ᏔλᎡᎡĮØᎡ wrote:
If you have a methodical turf naming process it's not difficult to know wher turf has been capped from. Agree would be useful if history were bit longer as I cannot recall a night where I have only been attacked 64 times. However not everyone is as popular as me😉👍👿Also to add to this can we please have the turfs location added to the notification...
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