Increase standard turf limit
Forums โบ Suggestions & Feedback โบ Increase standard turf limit-
Increase the standard turf limit for ALL players by 25-50 turf.
I know this has been suggested but my reasons are as follows:
1. Increases mobility.
2. In the age of ever increasing mob sizes more turf is required it will help support a slightly larger mob.
3. New starters will be able to play a little longer for free which will hopefully increase the uptake of people into this game.
4. Similar to point three people will hopefully stick around longer.
5. There will be more turf on the map.
6. With more turf and mobility you should see more action.25 turf costs 300 dp and 50 costs 600 hardly the end of the world especially if it increases the amount of players significantly. It would also help all the existing paying customers ๐
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Hmmmm....... 25-50 is a lot, maybe 10-15. I agree with your points above. Also, it would be easier to equip your mob, have upkeep, and keep a capo.
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Would love this ๐
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I agree. Ask feedback to do this.
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Definitely. This is 1 of the greatest ideas that I've seen in the suggestion forum
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UnknownAssassin wrote:
I agree. Ask feedback to do this.
I have sent the same message to feedback I would ask that all players that agree also send this to feedback ๐
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Please do this ๐๐
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This would be great. It would give players that can't or don't spend money the ability to have a large mob and be able to support their upkeep. As it is there's no way to upkeep a large mob with the standard turf limit. And not everyone wants to cap, cap, cap to support the upkeep. I wouldn't that's for sure. I love having the ability to hop wherever and whenever I want. I make it a point to stay under limit.
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First good idea in cartloads of ๐ฉ๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐
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I fully agree with this
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No. Buy higher limit with don points if you want to increase the limit.
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More turf. I have been playing a week and already have to rely on capping,
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This has been suggested before. A better idea would be to increase the base income of some of the market upgrades. Giving players more turf, especially early, becomes a problem for them having protection under the 10% rule.
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Mystery wrote:
A turf income upgrade would be great.This has been suggested before. A better idea would be to increase the base income of some of the market upgrades. Giving players more turf, especially early, becomes a problem for them having protection under the 10% rule.
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โBaronโ wrote:
Wouldn't it affect the biggest players most?Mystery wrote:
A turf income upgrade would be great.This has been suggested before. A better idea would be to increase the base income of some of the market upgrades. Giving players more turf, especially early, becomes a problem for them having protection under the 10% rule.
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Kanoka wrote:
Players with more turf would make more money than players with less turf. That's not why I suggested it though. It would be better for noobs to get the amount of money they need in the beginning, without making their inf higher, increasing their chance to be capped.โBaronโ wrote:
Wouldn't it affect the biggest players most?Mystery wrote:
A turf income upgrade would be great.This has been suggested before. A better idea would be to increase the base income of some of the market upgrades. Giving players more turf, especially early, becomes a problem for them having protection under the 10% rule.
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Perhaps make the standard 86 inf income 60k
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โBaronโ wrote:
Instead of the 53k max, or the 9.8k? I think you mean the 53k otherwise the income would have a HUGE boost.Perhaps make the standard 86 inf income 60k
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I agree. Even with my small 4.7k mob the 67 turf I have is not nearly enough to properly arm my mob.
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Mystery wrote:
This has been suggested before. A better idea would be to increase the base income of some of the market upgrades. Giving players more turf, especially early, becomes a problem for them having protection under the 10% rule.
I didn't think about that side of things, but an increase in income would also work ๐
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Increase in income per turf, my page to view turfs is a slow loader. I can't imagine what the likes of swagger or mystery or viper go through.
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ฦฎโใ สใใ โโณโฎใโ wrote:
Increase in income per turf, my page to view turfs is a slow loader. I can't imagine what the likes of swagger or mystery or viper go through.
This has now been fixed ๐ only problem would be the influence rule.........
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The"Accountant" wrote:
Woah that was fast, what should I suggest is fixed next?!ฦฎโใ สใใ โโณโฎใโ wrote:
Increase in income per turf, my page to view turfs is a slow loader. I can't imagine what the likes of swagger or mystery or viper go through.
This has now been fixed ๐ only problem would be the influence rule.........
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Typoopie wrote:
Not everyone has money to spend on dp jerk off. Like I said already.No. Buy higher limit with don points if you want to increase the limit.
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