Flash mob support
Forums › Suggestions & Feedback › Flash mob support-
Most prob not a popular idea, but I will post it anyway.
For 15 don points you can get 150 temp mob members or henchmen for 24 hours.
Advantages to this:
mobbing up fast to cap or defend if needed.
But the main idea is it only lasts 24 hours.Disadvantages:
Getting your a** kicked once the 24 hours are up and you're back at your real mob number.I think it could add fun to the game and also drive a little income for the dev's too.
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150 mob isn't really going to make a difference unless you have less than 1,000 mob. Also you still need to arm them.
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Yes, you will still need to arm them.
How about it adds 500 to your mob.
Then way it could support all -
Or.. It's proportional. 15% temp mob increase for 24h when you're below 10k mob. 10% increase when you're above 10k.
How bout them apples, son?
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That Sounds better :-)
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There would have to be a limit. I say once a month or we'd have players just paying 15 a day to be stronger permanently.
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👿Belial wrote:
There would have to be a limit. I say once a month or we'd have players just paying 15 a day to be stronger permanently.
Am sure Nick would like that ;). Joke.
I would agree on that one too
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If players did this it will cancel each other out........
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Typoopie wrote:
That's a terrible idea. That would be the equivalent of a 1 day vendetta without requiring the help of other players or having the target notified 24 hours before. When people punch codes, mob is added over time & anyone can check your profile. With this, it would be like me suddenly having 5300 extra mob for 24 hours. 👎👎Or.. It's proportional. 15% temp mob increase for 24h when you're below 10k mob. 10% increase when you're above 10k.
How bout them apples, son?
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Good idea but for more don points
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Typoopie wrote:
Nice I like thatOr.. It's proportional. 15% temp mob increase for 24h when you're below 10k mob. 10% increase when you're above 10k.
How bout them apples, son?
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How about flash arm as well? It would fully arm your mob whith the best weapons at your level, you would still be charged upkeep for the 24 hours you had the weapons though.
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Mystery wrote:
Didn't think about huge mobs like yours. Obviously needs some tweaking! Would probably have worked if the biggest mob was 10k xD However, I still think it should scale with your mob somehow. I'm not a math genius, so I lay this burden on someone else!Typoopie wrote:
That's a terrible idea. That would be the equivalent of a 1 day vendetta without requiring the help of other players or having the target notified 24 hours before. When people punch codes, mob is added over time & anyone can check your profile. With this, it would be like me suddenly having 5300 extra mob for 24 hours. 👎👎Or.. It's proportional. 15% temp mob increase for 24h when you're below 10k mob. 10% increase when you're above 10k.
How bout them apples, son?
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the destroyer 3 wrote:
How about flash arm as well? It would fully arm your mob whith the best weapons at your level, you would still be charged upkeep for the 24 hours you had the weapons though.
No, you have to pay to arm the mob yourself, otherwise it would be "too" easy.
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Marilyn wrote:
the destroyer 3 wrote:
How about flash arm as well? It would fully arm your mob whith the best weapons at your level, you would still be charged upkeep for the 24 hours you had the weapons though.
No, you have to pay to arm the mob yourself, otherwise it would be "too" easy.
Fair point
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