Indication in Turf List of Taxation
Forums › Suggestions & Feedback › Indication in Turf List of Taxation-
Basically a light in the turf list next to each turf.
Green - Taxing Someone
Red - Being Taxed
Blue - No Taxation
Orange - Taxing and TaxedAnd maybe the ability to organize the list. I barely have anything compared to many and it is getting long. I doubt Swagger could even go through his list.
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I don't know about the need for so many but I absolutely love this concept. I was just scrolling my turf a bit ago because my income went down and I thought I was being taxed. Its tedious for sure. So as mentioned it must take forever for players with 1k plus turf.
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First cool, and practical suggestion I have seen in awhile.
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+1 👍
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YOU wrote:
I think its a nice idea! Add also the option getting taxe or taxed! Good to see where you earn or lose money! (special for players with loads of turfs)
Suggest it the sorting forum!
Good idea!
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Been suggested. I don't like it. While it would be handy taxing would be impossible. If you have lots of turf being taxed is a downside. You have to manage your list.
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💀ʘℬʂįƊⅈᵃℵ💀 wrote:
+1 👍
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✙Baron✙ wrote:
Been suggested. I don't like it. While it would be handy taxing would be impossible. If you have lots of turf being taxed is a downside. You have to manage your list.
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✙Baron✙ wrote:
I believe this would allow you to manage the list. You can rely on stealth taxing. If you were a mob boss you would have your mob or henchmen out insuring no one in encroaching on your turf, same thing. You get a report in the form of lights on each turf.Been suggested. I don't like it. While it would be handy taxing would be impossible. If you have lots of turf being taxed is a downside. You have to manage your list.
Additionally perhaps a red border around the light if the income of a turf has changed in the last 24 hrs. Maybe even the ability to sort the list by this. -
its Dylan wrote:
No, your idea wouldn't allow for stealth taxing. The current system does. Baron was saying that you should have to manage your list, the way it is now. It shouldn't be easy. If you want it easy, have less turf.✙Baron✙ wrote:
I believe this would allow you to manage the list. You can rely on stealth taxing. If you were a mob boss you would have your mob or henchmen out insuring no one in encroaching on your turf, same thing. You get a report in the form of lights on each turf.Been suggested. I don't like it. While it would be handy taxing would be impossible. If you have lots of turf being taxed is a downside. You have to manage your list.
Additionally perhaps a red border around the light if the income of a turf has changed in the last 24 hrs. Maybe even the ability to sort the list by this. -
I would give up the ability to stealth tax some in order to have better control of my own turf. Large turf collections would still be difficult to monitor.
How would you monitor a list otherwise? Notepad? I don't see the reason to have 2 turf lists, one in game and one out of. -
its Dylan wrote:
Why do you want to remove the protection feature from the game?I would give up the ability to stealth tax some in order to have better control of my own turf. Large turf collections would still be difficult to monitor.
How would you monitor a list otherwise? Notepad? I don't see the reason to have 2 turf lists, one in game and one out of. -
I think this is also a good idea .
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✙Baron✙ wrote:
Wtf are you talking about? And why does someone ALWAYS have something bad to say in here? I think this is a great idea, and like hyena probably the best and easiest applied in a while. i guess some people dont like change....its Dylan wrote:
Why do you want to remove the protection feature from the game?I would give up the ability to stealth tax some in order to have better control of my own turf. Large turf collections would still be difficult to monitor.
How would you monitor a list otherwise? Notepad? I don't see the reason to have 2 turf lists, one in game and one out of. -
BorderFox~>java wrote:
You expect everyone to agree?✙Baron✙ wrote:
Wtf are you talking about? And why does someone ALWAYS have something bad to say in here? I think this is a great idea, and like hyena probably the best and easiest applied in a while. i guess some people dont like change....its Dylan wrote:
Why do you want to remove the protection feature from the game?I would give up the ability to stealth tax some in order to have better control of my own turf. Large turf collections would still be difficult to monitor.
How would you monitor a list otherwise? Notepad? I don't see the reason to have 2 turf lists, one in game and one out of. -
BorderFox~>java wrote:
Similar things have been suggested half a dozen times and they have not been implemented for a reason.✙Baron✙ wrote:
Wtf are you talking about? And why does someone ALWAYS have something bad to say in here? I think this is a great idea, and like hyena probably the best and easiest applied in a while. i guess some people dont like change....its Dylan wrote:
Why do you want to remove the protection feature from the game?I would give up the ability to stealth tax some in order to have better control of my own turf. Large turf collections would still be difficult to monitor.
How would you monitor a list otherwise? Notepad? I don't see the reason to have 2 turf lists, one in game and one out of. -
What are these reasons you believe? To force external monitoring of a turf list? If this is it, switching in and out of turf wars is not currently exactly seamless.
Are there any other reason besides that? I believe the benefit outways the cost. -
its Dylan wrote:
Why would you switch in & out of Turf Wars? It's easy enough to go through the list & compare the 2 amounts to see if there's a difference. (This was actually implemented fairly recently too.) If I can do it with my list, I think you can manage it. It's not supposed to be easy. I swear, some people want the game to automatically play itself.What are these reasons you believe? To force external monitoring of a turf list? If this is it, switching in and out of turf wars is not currently exactly seamless.
Are there any other reason besides that? I believe the benefit outways the cost. -
Mystery wrote:
Im sure it is a massive improvemwnt on the older system, can you explain how it was just for context?its Dylan wrote:
Why would you switch in & out of Turf Wars? It's easy enough to go through the list & compare the 2 amounts to see if there's a difference. (This was actually implemented fairly recently too.) If I can do it with my list, I think you can manage it. It's not supposed to be easy. I swear, some people want the game to automatically play itself.What are these reasons you believe? To force external monitoring of a turf list? If this is it, switching in and out of turf wars is not currently exactly seamless.
Are there any other reason besides that? I believe the benefit outways the cost. -
What if you have a turf taxing two turfs, then someone else comes and taxes you. The two numbers are still different but can you remember what they were last time you went through your 1400+ turfs? An indication of change would let you know. It would let you know at a glance that you are giving someone else your money.
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BorderFox~>java wrote:
Before, Inc. & Net were always the same. For example, say you had a 1inf being taxed, instead of saying $8.2k, both numbers would say $7.9k & you just had to know that a 1 inf should never make $7.9k. (The next step down is $7.7k.) They also didn't have the city listed under the turf name. Having the city listed helps me know how much something should be making.Mystery wrote:
Im sure it is a massive improvemwnt on the older system, can you explain how it was just for context?its Dylan wrote:
Why would you switch in & out of Turf Wars? It's easy enough to go through the list & compare the 2 amounts to see if there's a difference. (This was actually implemented fairly recently too.) If I can do it with my list, I think you can manage it.To force external monitoring of a turf list?
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its Dylan wrote:
If the numbers are different then I don't have to know what they were. The fact that they are different makes it obvious. The only time the numbers aren't different are when someone does something like cap an inactive out from under me. I have a good enough idea of what things make based on their location, that I can end up figuring out where this happened.What if you have a turf taxing two turfs, then someone else comes and taxes you. The two numbers are still different but can you remember what they were last?
You have no idea of how much most players would gate this idea. I can guarantee you that there are plenty of players that tax players with a lot of turf, with the idea that they won't go through their list & check. I check fairly often, but idk about others. With your system though, a ton of people would get capped & lose loot. People with less turf that can quickly check their lists.
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*hate this idea
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A lot of good points are brought up in this thread. I do agree it is a good idea. But the thought of a bigger player being able to see if they were being taxed by a smaller player and then capping said smaller player is a risk they take.
Myself not having a lot of turf yet, I like it how it is.
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its Dylan wrote:
I do see your other point here. Yes, I can usually tell if I'm being taxed because of the area. Any that I have questions about, I just click on & double check the turf page.What if you have a turf taxing two turfs, then someone else comes and taxes you. The two numbers are still different but can you remember what they were last time you went through your 1400+ turfs? An indication of change would let you know. It would let you know at a glance that you are giving someone else your money.
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