Members hiding behind 10% influence line.
Forums › Suggestions & Feedback › Members hiding behind 10% influence line.-
I believe that once a player reaches a mob level of 2000 that the halo of 10%of influence should be lowered to ...let's say 5%. There are players that are hiding behind the 10% line. By the time they get to 2000 mob members they should be established. Kwh
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Yeah the influence rules are a bit annoying. Maybe protect a player till level 30. Then make them rely on their fellow turfers for protection.
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It's your own fault for spending so much money to increase your turf limit so high. Can't have it both ways.
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Moridin wrote:
I agree that it seems a bit greedy to want to cap people under the 10% mark. I think that already gives most players access to most other ones, and if you're hitting someone below that it's not really competitive at all, just a bit selfish (I'm bored, I want more turf, I'm gonna take yours even though I have hundreds an you have 20). I agree it's frustrating, especially with inactives, but it's a good protection and balancing act for smaller players in the midst of bigger ones.It's your own fault for spending so much money to increase your turf limit so high. Can't have it both ways.
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If u want to cap from someone with 10% or less of your influence, just sell ur turf upgrades to lower your own influence. If u are too lazy to do this or its not worth ur time, then just move on and focus on someone else.
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The 10% line is part of the strategy of the game. A person who has only 10% of u'r influence can't last long. Also a strong player will waste 100's of millions if not billions getting their influence down that low.
In short u always have the
option to drop u'r influence as well, but if u don't u r constrained in some way that the other player is not.
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