Money stolen from attacking * 2
Forums › Suggestions & Feedback › Money stolen from attacking * 2-
I think that it should be atleast doubled.
When I compare Turf Wars to other games, it seems that here is the least gain from attacks resource vise.
Or, it could be solved by somewhat lowering the healing costs, although the first option seems more realistic.Thoughts?
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I've said this for forever. But at the same time the game is more targeted towar capturing the turf of a player instead of just attacking them. Long term it actually seems to work fairly well
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DRAMABOT 5000 wrote:
I see no downsides for getting more money from attacking, maybe the bank would have a use for a change.I've said this for forever. But at the same time the game is more targeted towar capturing the turf of a player instead of just attacking them. Long term it actually seems to work fairly well
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Kanoka wrote:
I agree. Most games I've played only take ten percent to deposit money. If we actually have a Bette reason to use the bank then it would make sense to raise the % taken from an attack a little.DRAMABOT 5000 wrote:
I see no downsides for getting more money from attacking, maybe the bank would have a use for a change.I've said this for forever. But at the same time the game is more targeted towar capturing the turf of a player instead of just attacking them. Long term it actually seems to work fairly well
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Bette=better. Sorry
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Considering players have hundreds of millions, billions or even trillions saved I don't think cash is really a concern for this game. As long as you structure your mob right you should be making millions an hour from your turf within a few weeks of starting.
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Hyena wrote:
It wouldn't affect largest players, yes, but I think about smaller players.Considering players have hundreds of millions, billions or even trillions saved I don't think cash is really a concern for this game. As long as you structure your mob right you should be making millions an hour from your turf within a few weeks of starting.
Too early does attacking become useless in sense of money. It would be a secoundary source of income (for small players) and as I see it it would encourage playing the game more. -
*2 money only for lvl 20 or 15 and below
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ИЕШ☠ВГЕЕD wrote:
Why not for everybody?*2 money only for lvl 20 or 15 and below
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Kanoka wrote:
BECAUSE IDONT GIVE A SHIT IF I GET 30K or 60K I MAKE *more than 1m less than 5000m* AN HOUR! NOONE CARES HOW MUCH MONEY THEY GET. EXCEPT FROM YOU APPERENTLY.ИЕШ☠ВГЕЕD wrote:
Why not for everybody?*2 money only for lvl 20 or 15 and below
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Wow View Bleed, calm down. It's a good idea, maybe it would help new players by giving them an alternative to leveling up fast.
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ИЕШ☠ВГЕЕD wrote:
Who is this "no one"?Kanoka wrote:
BECAUSE IDONT GIVE A SHIT IF I GET 30K or 60K I MAKE *more than 1m less than 5000m* AN HOUR! NOONE CARES HOW MUCH MONEY THEY GET. EXCEPT FROM YOU APPERENTLY.ИЕШ☠ВГЕЕD wrote:
Why not for everybody?*2 money only for lvl 20 or 15 and below
You? -
ИЕШ☠ВГЕЕD wrote:
Wrong. I care. If I'm just burning my stamina, like before I go to sleep, I attack for money over xp. I like to make more than it costs me to heal.Kanoka wrote:
BECAUSE IDONT GIVE A SHIT IF I GET 30K or 60K I MAKE *more than 1m less than 5000m* AN HOUR! NOONE CARES HOW MUCH MONEY THEY GET. EXCEPT FROM YOU APPERENTLY.ИЕШ☠ВГЕЕD wrote:
Why not for everybody?*2 money only for lvl 20 or 15 and below
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