Spy map
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Placed on an enemies turf and increase the range that one turf can be captured at works like a police map at a random range. All other rules apply 24 hour, influence, every check box except range to capture. Or if you're in a V range to destroy that one turf. Rare drop
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Also tell the player a spy has stolen a map of thier area and maybe the map cannot be used for capping for 30 min- 1 hour after being placed on the turf.
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I like this a lot. Funny this guy came up with the coding answer. Place the item on the enemies turf. So simple that no one had thought of it yet. Good job 👍👍👍👍
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I just noticed it would be a very small counter to the micro mob tactic
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DRAMABOT 5000 wrote:
I actually suggested it. But got no answers.I like this a lot. Funny this guy came up with the coding answer. Place the item on the enemies turf. So simple that no one had thought of it yet. Good job 👍👍👍👍
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Great idea. Very well thought out and simple. I like it. 👍
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I actually love this idea. I see a lot of useless ideas posted in this forum but this is a good one. And like B said, such a simple solution. Can't believe this hasn't been thought of by the devs themselves. Well done 👍
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I like it. 👍👍👍👍
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It's definitely interesting. I assume that it would be 1 use only & that once equipped, you can't unequip it? I like the enemy warning part too. So if the player happened to tear down the turf, you'd basically just lose the loot, right?
@Kozy, sorry I missed your thread.
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Right it would be just like a police map as in once you place a turf using the map it's gone, once you cap the turf the map is gone. And the warning would put a little more strategy behind using it, hope the person is asleep for the next hour just like people use vendettas/sleeping to thier advantage.
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I think I like it as well, you need to hit up some of the major players and see what they think
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It's a good idea. Good for upgrade hunting👍
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Would the range be the same as a police map ?
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♛Çąŋժूƴɱąŋ♛ wrote:
He said the range would be random, just like police maps.Would the range be the same as a police map ?
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I like it. But if it's gonna be a rare loot, if the person counters by tearing down the turf you should still be able to use it. But from the turf you placed it on since you can't Unequip it
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violent vince wrote:
You would place the item on the turf that you want to capture as with the format of this game the capture range depends on the turf you want to captures mob size. They can tear it down and that would counter your loot, thus being a counter to the item. It would make for more strategic use since alot of people think this game is ONLY about mob size and not about strategy.. Mob is a big deal but there is more to this game.I like it. But if it's gonna be a rare loot, if the person counters by tearing down the turf you should still be able to use it. But from the turf you placed it on since you can't Unequip it
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ADD 👉NAP👈 🍻 wrote:
Exactly. Plus, I imagine the alert that the enemy gets won't say which turf it's on. Therefore, it wouldn't be easy to figure out which turf to tear down.violent vince wrote:
You would place the item on the turf that you want to capture as with the format of this game the capture range depends on the turf you want to captures mob size. They can tear it down and that would counter your loot, thus being a counter to the item. It would make for more strategic use since alot of people think this game is ONLY about mob size and not about strategy.. Mob is a big deal but there is more to this game.I like it. But if it's gonna be a rare loot, if the person counters by tearing down the turf you should still be able to use it. But from the turf you placed it on since you can't Unequip it
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Mystery wrote:
I like this aspect. Not knowing which turf it's on. So you'd have to scout your turf locations for any new turf near yours.ADD 👉NAP👈 🍻 wrote:
Exactly. Plus, I imagine the alert that the enemy gets won't say which turf it's on. Therefore, it wouldn't be easy to figure out which turf to tear down.violent vince wrote:
You would place the item on the turf that you want to capture as with the format of this game the capture range depends on the turf you want to captures mob size. They can tear it down and that would counter your loot, thus being a counter to the item. It would make for more strategic use. Snipped ✂I like it. But if it's gonna be a rare loot, if the person counters by tearing down the turf you should still be able to use it. But from the turf you placed it on since you can't Unequip it
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Mystery wrote:
He said range would be random like police maps so is it the same range ? Or would it be random like police maps but bigger like 10-15 miles kind of thing is what I was asking♛Çąŋժूƴɱąŋ♛ wrote:
He said the range would be random, just like police maps.Would the range be the same as a police map ?
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It would have to be a feasible distance I think anything close to 10 miles would be wayto much and really hurt the gps aspect, if they kept it like police maps at a mile or two I think that would be better
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Then ya I like this idea 👍
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I like it! It'd be useful for wars.
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Mystery wrote:
No worries. It was in theAccountants thread titled new loot idea.It's definitely interesting. I assume that it would be 1 use only & that once equipped, you can't unequip it? I like the enemy warning part too. So if the player happened to tear down the turf, you'd basically just lose the loot, right?
@Kozy, sorry I missed your thread.
All I said was "equip it to the target turf?"
Then the thread died. -
It's good👍
There should be a slight decrease of attack on your part because you used it though. An idea this good would have to have at least one downside. -
Mystery wrote:
I like this aspect. Not knowing which turf it's on. So you'd have to scout your turf locations for any new turf near yours.ADD 👉NAP👈 🍻 wrote:
Exactly. Plus, I imagine the alert that the enemy gets won't say which turf it's on. Therefore, it wouldn't be easy to figure out which turf to tear down.violent vince wrote:
You would place the item on the turf that you want to capture as with the format of this game the capture range depends on the turf you want to captures mob size. They can tear it down and that would counter your loot, thus being a counter to the item. It would make for more strategic use. Snipped ✂
Ok got a better grasp of it and I agree. I do think this is a kick ass idea and hope they implement it. Maybe you'll get a some dp for the idea lol. Developers get paid for their ideas so should you 👍 -
I dunno about the decrease on attack I mean how many rare expendable loots do you have sitting around? Like car bombs? It's not like you're going to be able to wipe someone out with it, it would just be a strategic tool to use for wars/vendettas when there is a turf a little to far or a mob a little to small when you're at your turf limit and can't hop to it
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Great idea, no reason to wait for it to be active though. Should work right away (once all conditions other than range has been met) but once captured they get that extra little message saying what was used.
I like it. ✊
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"The Man" wrote:
I think having the maturity period was to give the player a small amount of time to try & react. Otherwise the news item would be more like an afterthought than an alert. I can see it both ways. For large players with lots of turf or players in large cities, it's much less likely they'd be able to ever figure out which turf it was & they probably wouldn't do anything. For players with less turf or located in cities without many players, there's a higher likelihood that they could figure it out.Great idea, no reason to wait for it to be active though. Should work right away (once all conditions other than range has been met) but once captured they get that extra little message saying what was used.
I like it. ✊
I don't have a preference about having an alert/maturity time or not right now.
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Any other opinions? Good or bad.
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Tbh I don't like this idea of anonymous turf, I think the person who used it should be anonymous not the turf, the counter aspect to it of tearing the turf down is natural, it's what I do when I see a bigger guy has come within capping range of me, with this in mind I would say at least 12 hours for the capping to synergise the randomness of the area increase
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OsamaBinCapone wrote:
Nobody said the turf or the person would be anonymous. You don't get a warning in your news feed before a player caps you normally. This is the same, with your range slightly increased (they can cap you from slightly further away).Tbh I don't like this idea of anonymous turf, I think the person who used it should be anonymous not the turf, the counter aspect to it of tearing the turf down is natural, it's what I do when I see a bigger guy has come within capping range of me, with this in mind I would say at least 12 hours for the capping to synergise the randomness of the area increase
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