New Loot idea.
Forums › Suggestions & Feedback › New Loot idea.-
A loot that is applied to an existing turf so that your cap range increases for one time only in the same way a police map is used to build farther.
This would be useful in war and useful for players over limit to reach new areas and bridge gaps.
Alternatively police maps could have this feature added so that they increase your cap range aswell as build range so players over limit have use for them 👍
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Uzi -19A 19D
Machine Pistol -20A 22D
Hunting Knife -10A 8D
Sa80 -30A 28D
Sniper Rifle -40A 28D -
The Nuke371 wrote:
What the hell does this have to do with this thread? He's suggesting a new loot idea not asking for you to post yours.. And This has been suggested and it sounds like a good idea.Uzi -19A 19D
Machine Pistol -20A 22D
Hunting Knife -10A 8D
Sa80 -30A 28D
Sniper Rifle -40A 28D -
The Nuke371 wrote:
Why? There is plenty of loot/weapons already.Uzi -19A 19D
Machine Pistol -20A 22D
Hunting Knife -10A 8D
Sa80 -30A 28D
Sniper Rifle -40A 28D -
RPG - 60A 45D
Pea shooter - 1A 0D
Minigun - 55A 17D
Nuke - 150A 33D, $125M upkeep each -
Gii wrote:
Ok. Honestly I don't know If you're serious or not. If you are then you are a complete and utter idiot. If not.. Well then you're still stupid.RPG - 60A 45D
Pea shooter - 1A 0D
Minigun - 55A 17D
Nuke - 150A 33D, $125M upkeep each -
Billy Da' Kid wrote:
I was just joking aroundGii wrote:
Ok. Honestly I don't know If you're serious or not. If you are then you are a complete and utter idiot. If not.. Well then you're still stupid.RPG - 60A 45D
Pea shooter - 1A 0D
Minigun - 55A 17D
Nuke - 150A 33D, $125M upkeep each -
Hot dog.
Attack 15m
Defense 14m
Upkeep -200t
Resale value 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 -
As to the op. I've always been opposed because range is a defensive thing not an offensive thing. It's based on the defenders turf not the attackers. Because of this such am idea sounds like a developers ultimate head ache for coding
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DRAMABOT 5000 wrote:
True..As to the op. I've always been opposed because range is a defensive thing not an offensive thing. It's based on the defenders turf not the attackers. Because of this such am idea sounds like a developers ultimate head ache for coding
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Billy Da' Kid wrote:
DRAMABOT 5000 wrote:
True..As to the op. I've always been opposed because range is a defensive thing not an offensive thing. It's based on the defenders turf not the attackers. Because of this such am idea sounds like a developers ultimate head ache for coding
Is there a way of over-riding so that it acts like you have turf within the range of the defenders like a temporary turf that lasts until you have capped one within range.
The same way a police map stays on until you build. Although I would suggest a 24 hour time limit for this, could also help in wars as people could set up hidden boundaries for 24 hours using these??
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Adds a bit of strategy don't ya think?
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No one cares about my hot dog idea :(
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I think the hot dog idea should have a counter, I propose:
Fat kid
0 attack
20m defence
Upkeep 200000000 burgers an hourResale value- zero you just pass the burden on to someone else 👍
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Weapons will be needed.
Assault Car-Needed for missions.
UAV-Loot, destroys random turfs of a target for 2 days
PRICELESS^ -
The Nuke371 wrote:
Yes because the mafia totally has access to UAVs and assault cars...Weapons will be needed.
Assault Car-Needed for missions.
UAV-Loot, destroys random turfs of a target for 2 days
PRICELESS^ -
DRAMABOT 5000 wrote:
😹😹Hot dog.
Attack 15m
Defense 14m
Upkeep -200t
Resale value 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 -
Billy Da' Kid wrote:
Sarcasm?The Nuke371 wrote:
Yes because the mafia totally has access to UAVs and assault cars...Weapons will be needed.
Assault Car-Needed for missions.
UAV-Loot, destroys random turfs of a target for 2 days
PRICELESS^ -
Gii wrote:
Already RPG AND MINIGUN and have you ever seen a mobster with a nuke??RPG - 60A 45D
Pea shooter - 1A 0D
Minigun - 55A 17D
Nuke - 150A 33D, $125M upkeep each -
DRAMABOT 5000 wrote:
Equip it to the target turf?As to the op. I've always been opposed because range is a defensive thing not an offensive thing. It's based on the defenders turf not the attackers. Because of this such am idea sounds like a developers ultimate head ache for coding
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Bomb squad suit- 4A 27D
Priceless
Hazmat suit- 2A 15D
Rare
Electronic Base- 20inf. 5D
Rare
Armoury-15inf. 6D
Rare
Bayonet- 6A 5D
Uncommon
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