New loot ideas
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Ambush = persons health 0 stamina 0 & energy 0
Flash cap = instantly take a turf within normal capping distance. Maybe with an extra 10% distance. Also saves having to wait 24 hours before capping.
Pick pocket = take between 1% - 10% from someones cash on hand. Money in the bank can not be taken.
Comatised = unable to place turf for 12 -24 hours + unable to be capped in that time.
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Sorry, I don't like any of these. 1) The horse head was already changed from reducing stam to 0 to reducing it by 80%. There is no reason to take away someone's energy.
2) The 24 hour rule should never be bypassed.
3) People would stop keeping money on hand, making fighting less worthwhile.
4) It would be bad for the game to make someone unable to turf. If you mean something used on yourself, no, there are no "vacations."
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Number three people would send all of theirs to cupcake. 1% of a trillion is 10 bil. That's insane to just steal from someone.
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Mystery wrote:
Sorry, I don't like any of these. 1) The horse head was already changed from reducing stam to 0 to reducing it by 80%. There is no reason to take away someone's energy.
2) The 24 hour rule should never be bypassed.
3) People would stop keeping money on hand, making fighting less worthwhile.
4) It would be bad for the game to make someone unable to turf. If you mean something used on yourself, no, there are no "vacations."
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Billy Da' Kid wrote:
That would be totally awesome yet unrealistic.Number three people would send all of theirs to cupcake. 1% of a trillion is 10 bil. That's insane to just steal from someone.
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Having a loot that could take someone's energy would be interesting.
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ᏣяλżɏVįқîиg wrote:
Why..? Energy doesn't harm you in any way what tactical advantage would not letting your opponent level up have?Having a loot that could take someone's energy would be interesting.
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They can't do missions to get loot
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