Henchman
Forums › Suggestions & Feedback › Henchman- 
  
  Considering how easy it is to get just one mob member, i think that the amount of respect points required for a henchman is too high. It should be drastically reduced, such as 3 points instead of 5. This would also increase the money Turf Wars would make. Other thoughts? 
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  Sorry, i meant 3 points instead of 15 😁 
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  Yeah I definitely agree with this one... 
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  Agree 
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  No way. Then even more players would be henched up. 
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  Wow... This is a great idea.. 
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  ✙Baron✙ wrote: Then theres rly no reason for there to be henchman. Nobodys gonna get them for 15 points eachNo way. Then even more players would be henched up. 
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  BadassGhost wrote: Obviously there are some people you need to meet.✙Baron✙ wrote: Then theres rly no reason for there to be henchman. Nobodys gonna get them for 15 points eachNo way. Then even more players would be henched up. 
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  I think they should cost 1 don point each... 
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  ✙Baron✙ wrote: H@voc is the one I'm most familiar with. Doesn't he have around 20k hench?BadassGhost wrote: Obviously there are some people you need to meet.✙Baron✙ wrote: Then theres rly no reason for there to be henchman. Nobodys gonna get them for 15 points eachNo way. Then even more players would be henched up. 
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  ✙Baron✙ wrote: So basically you're saying that one extra mob member is worth 1 US Dollar?BadassGhost wrote: Obviously there are some people you need to meet.✙Baron✙ wrote: Then theres rly no reason for there to be henchman. Nobodys gonna get them for 15 points eachNo way. Then even more players would be henched up. 
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  BadassGhost wrote: It would out balance the game too much. And players do buy them. Havoc has over 10,000. I have 2400 myself.✙Baron✙ wrote: So basically you're saying that one extra mob member is worth 1 US Dollar?BadassGhost wrote: Obviously there are some people you need to meet.✙Baron✙ wrote: Then theres rly no reason for there to be henchman. Nobodys gonna get them for 15 points eachNo way. Then even more players would be henched up. 
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  I think henchmen should be free. With a 100k limit for everyone. 
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  Mabye not 3 but like 8 or 10 
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  I say make it where u can buy a block of say 10k henchmen for $50-75. I'd gladly pay that! 
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  And havoc has 17k of them. The math works out to like $10k to buy them with don points... 
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  Mackmech(addKM) wrote: And if you were to change the cost, you would have to credit the players who have bought hench. So if it was dropped to 3 points as you suggested, havoc would instantly have an extra 80k mob, which would put him way over the 75% hench limit.And havoc has 17k of them. The math works out to like $10k to buy them with don points... 
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  I didn't suggest it. I just said to make them buy able with cash. I would buy 50k for $500 if nick would let me. 
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  Mackmech(addKM) wrote: I know, I didn't mean it to sound like that. My statement was building on yours, and directed at badghostI didn't suggest it. I just said to make them buy able with cash. I would buy 50k for $500 if nick would let me. 
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  Mackmech(addKM) wrote: That is way too many for way too little.I didn't suggest it. I just said to make them buy able with cash. I would buy 50k for $500 if nick would let me. 
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  10k for $100 isn't too bad. That's a decent price IMO 
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  Mackmech(addKM) wrote: Yeah except that it's way too cheap and we'd have a shitload of over powered mobs rolling around.10k for $100 isn't too bad. That's a decent price IMO 
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  No we wouldn't. How many people here would actually pay $500 for 50k mob? Maybe a dozen max. 
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  From a financial standpoint, I would say that henchmen are too expensive. I think nick or whomever would make much more money off this game because more people would be buying henchmen at 5 don points a head as opposed to 15 
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  Mackmech(addKM) wrote: I've spent that just on turf. If I could dump it again and walk around with 50k I'd do it againNo we wouldn't. How many people here would actually pay $500 for 50k mob? Maybe a dozen max. 
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  Well not just turf, but loot crate and name changes an some hench and stamina refils. With all that easily $500. 
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  Mackmech(addKM) wrote: A ton of people. We already have a problem with mobs getting too big. This would make it far worse!No we wouldn't. How many people here would actually pay $500 for 50k mob? Maybe a dozen max. 
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  Fizz if u spent more than $500 for 248 turf u got screwed. I have 158 for about $100. Spent another $100 for energy during Bren gun week though :-). And I'm saying that the HUGE majority of players wouldn't and couldn't drop that much in a game for henchmen. 
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  I think 5 points is more reasonable. 
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  Fizzone wrote: True, didnt think about thatMackmech(addKM) wrote: And if you were to change the cost, you would have to credit the players who have bought hench. So if it was dropped to 3 points as you suggested, havoc would instantly have an extra 80k mob, which would put him way over the 75% hench limit.And havoc has 17k of them. The math works out to like $10k to buy them with don points... 
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  Nice Natalie wrote: AgreeFrom a financial standpoint, I would say that henchmen are too expensive. I think nick or whomever would make much more money off this game because more people would be buying henchmen at 5 don points a head as opposed to 15 
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