Contracts
Forums › Suggestions & Feedback › Contracts-
A simple concept, contract kills in the way of turf destruction.
It works like this, you have an enemy who you can't kill, you put up a contract kill order against your thug for say 1-10 turfs. You set the price on his head at what ever value you feel the hit is worth to you. Now anyone close by can take on the contract and you have 3 days to finnish the hit, if you complete the hit you get paid the set price for the contract. If you fail the contract is canceled and the money returned to the issuer. Turf capped in this way is burnt down not captured or sold therefore it takes less damage per attack, hits are solo work... Any questions or suggestions welcome ;) -
I like this!!!
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I would say that no Vendettas could be used to hit the target and the minimum bounty should be higher the higher the mob/influence
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Sounds pretty cool to me
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yomama1064 wrote:
Sounds pretty cool to me
This
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I don't really see the point
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Belial wrote:
You are a light player who has little mob but some cash. You are bullied by someone who you can't beat. You set up a bouny to cap x# of turfs or some other metric and the fret person who hits the metric gets paid.I don't really see the point
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Suggested several times before and I'm gonna say exactly what I said to all of them. THIS IS A MUST!!!!
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GreekPupPhuckr🐶 wrote:
why not just use the current system and declare a vendetta and do it that way? I can see how it may add a new level of gameplay and a new leaderboard but I don't really see the advantage of it. And in most games I play with a hit system it gets really annoying. You attack a player one time and they declare a hit. Also what happens when it's the biggest player in the area?Belial wrote:
You are a light player who has little mob but some cash. You are bullied by someone who you can't beat. You set up a bouny to cap x# of turfs or some other metric and the fret person who hits the metric gets paid.I don't really see the point
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Belial wrote:
Turfs not hits.GreekPupPhuckr🐶 wrote:
why not just use the current system and declare a vendetta and do it that way? I can see how it may add a new level of gameplay and a new leaderboard but I don't really see the advantage of it. And in most games I play with a hit system it gets really annoying. You attack a player one time and they declare a hit. Also what happens when it's the biggest player in the area?Belial wrote:
You are a light player who has little mob but some cash. You are bullied by someone who you can't beat. You set up a bouny to cap x# of turfs or some other metric and the fret person who hits the metric gets paid.I don't really see the point
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Vendetta was made to be an alternative to this uncreative system that is already in every other mmo. There's no real point in implementing a copycat system here
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Belial wrote:
I don't play those games so I am unaware.... A contract hit or # of turfs capped would be different since gps is still requiredVendetta was made to be an alternative to this uncreative system that is already in every other mmo. There's no real point in implementing a copycat system here
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Its just like asking for help only difference is theres a cash incentive, vendettas leave a bitter taste and soon as your muscle is no longer protecting you, your free to again get raped by all and sudry!
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I say dooooo it!
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Sounds like a must have! Good alternative to vendettas.. 😄
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It's suprising it is by already in place.
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Whoops. Surprising it is NOT already in place.
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