Put a scale on the map please!
Forums โบ Suggestions & Feedback โบ Put a scale on the map please!-
Ideally it would be toggleable on/off but just to help plan a hop etc etc.
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My mom makes cookies too๐
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Why do I need to know how much the map weighs? ๐๐๐๐
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โ๐ฅBelial๐ฅโ wrote:
Exactly? Theres no point in weighing a map. SheeshWhy do I need to know how much the map weighs? ๐๐๐๐
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โ๐ฅBelial๐ฅโ wrote:
Scale for distance shmart arshe ๐Why do I need to know how much the map weighs? ๐๐๐๐
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randombloke wrote:
Lolโ๐ฅBelial๐ฅโ wrote:
Scale for distance shmart arshe ๐Why do I need to know how much the map weighs? ๐๐๐๐
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โ๐ฅBelial๐ฅโ wrote:
Haha ๐น๐น๐ญ๐ญ๐ญ๐ญWhy do I need to know how much the map weighs? ๐๐๐๐
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That would Help with hops,
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I like this idea......like ๐ said would help out alot with hopping but (always a but lol) would it not make capping turf easier ........ Hopefully a more experienced vendetta player could answer if it would give too much of an advantage/disadvantage to lesser experienced players at working out capping range?
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JaBe wrote:
Capping doesn't come in to it jabe. The scale is just for measuring distances between locations. ๐I like this idea......like ๐ said would help out alot with hopping but (always a but lol) would it not make capping turf easier ........ Hopefully a more experienced vendetta player could answer if it would give too much of an advantage/disadvantage to lesser experienced players at working out capping range?
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Vadanโข v2.0 wrote:
Actually a scale would help work out cap range. So that could be good & bad.JaBe wrote:
Capping doesn't come in to it jabe. The scale is just for measuring distances between locations. ๐I like this idea......like ๐ said would help out alot with hopping but (always a but lol) would it not make capping turf easier ........ Hopefully a more experienced vendetta player could answer if it would give too much of an advantage/disadvantage to lesser experienced players at working out capping range?
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Put a scale in front of the fridge, not in TW. It's calorie free goodness!
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Mystery wrote:
How so? Scalin is used to measure long distances not short.Vadanโข v2.0 wrote:
Actually a scale would help work out cap range. So that could be good & bad.JaBe wrote:
Capping doesn't come in to it jabe. The scale is just for measuring distances between locations. ๐I like this idea......like ๐ said would help out alot with hopping but (always a but lol) would it not make capping turf easier ........ Hopefully a more experienced vendetta player could answer if it would give too much of an advantage/disadvantage to lesser experienced players at working out capping range?
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Vadanโข v2.0 wrote:
It would depend on the scale then.Mystery wrote:
How so? Scalin is used to measure long distances not short.Vadanโข v2.0 wrote:
Actually a scale would help work out cap range. So that could be good & bad.JaBe wrote:
Capping doesn't come in to it jabe. The scale is just for measuring distances between locations. ๐I like this idea......like ๐ said would help out alot with hopping but (always a but lol) would it not make capping turf easier ........ Hopefully a more experienced vendetta player could answer if it would give too much of an advantage/disadvantage to lesser experienced players at working out capping range?
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The scale would have to change size depending on your level of zoom. So if you zoomed in and the scale showed a smaller range then it could be used for cap range. If it was only able to be used when zoomed at the default zoom(when opening the turf map) or when zoomed out further it would benefit hopping.
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But cap range is still a variable, different for every player, I don't think it'd make much difference to the current method of estimation, nothing drastic.
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U can use google maps to draw out your hop and it measures it for u.
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Vadanโข v2.0 wrote:
If you are in a war though & need to plant a lot of turf around 1 player, a scale would make that much easier. I'm not thinking of a situation where you cap a couple turf from a player. I'm thinking of full blown wars.But cap range is still a variable, different for every player, I don't think it'd make much difference to the current method of estimation, nothing drastic.
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Mr. Smiles๐ wrote:
๐๐๐๐๐โ๐ฅBelial๐ฅโ wrote:
Exactly? Theres no point in weighing a map. SheeshWhy do I need to know how much the map weighs? ๐๐๐๐
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