Less Mob More Turf
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Mystery
Well im not an accountant, im a dude who enjoys some free time gaming and when i get a high income, theres not much else to do in the game. Im just trying to give another point of view that TW needs a bit more spice because once youve played for a week, all thats left is code punching. No special missions or bosses or anything to look forward to...
Oh no, having to add 200 codes - the horror! 😱 It sounds like this game isn't for you. -
-жiйg- wrote:
Agreed. Also, really not player friendly to those of us living in stricken wastelands of towns.Most people who come across this game probably don't last a month because they find out they have to sit and punch codes for and hour everyday in order to play (successfully).
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Ostap Kapeliouj wrote:
Are you not able to hop anywhere? This game isn't about special missions or "bosses." If people don't like the game as it is, I'm not sure I'd want them sticking around.Mystery Oh no, having to add 200 codes - the horror! 😱 It sounds like this game isn't for you.
Well im not an accountant, im a dude who enjoys some free time gaming and when i get a high income, theres not much else to do in the game. Im just trying to give another point of view that TW needs a bit more spice because once youve played for a week, all thats left is code punching. No special missions or bosses or anything to look forward to... -
Well im not an accountant, im a dude who enjoys some free time gaming and when i get a high income, theres not much else to do in the game. Im just trying to give another point of view that TW needs a bit more spice because once youve played for a week, all thats left is code punching. No special missions or bosses or anything to look forward to...
Are you not able to hop anywhere? This game isn't about special missions or "bosses." If people don't like the game as it is, I'm not sure I'd want them sticking around.
I would have to hop 400km+ through dead zones to be able to get to a decently busy city..
Im just throwin out some ideas to help create a larger fan base because im noticing TW is not keeping many new players. -
Dammit the quotes got taken off of that one👆
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Actually ostap can't hop. There's dead spots in every direction. Grande prairie is isolated or at least I've been told. And there are alot of small towns where people won't make enough income to hop long distances for quite a while. This game is designed for larger city players. Rural areas suck. And that's the problem. Players want action. And in smaller places there's not much to do. But sit and wait for income to come in so players can move. Motivation drops and then players quit.
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Add: KOZY wrote:
👆👍Actually ostap can't hop. There's dead spots in every direction. Grande prairie is isolated or at least I've been told. And there are alot of small towns where people won't make enough income to hop long distances for quite a while. This game is designed for larger city players. Rural areas suck. And that's the problem. Players want action. And in smaller places there's not much to do. But sit and wait for income to come in so players can move. Motivation drops and then players quit.
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That's why I asked about whether he was able to hop, because I wasn't sure.
I'm not sure where you are getting the idea that it's not keeping many new players. I know plenty! The thing is that a lot more people have downloaded the game since the ads started in Nov, then would have normally. The game isn't for everyone (no one likes every game) so while you may see plenty leave, that doesn't mean that plenty aren't also sticking around.
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How about a % bonus to your mobs def from your number o turfs? Makes sense to me.
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Mystery wrote:
True, im sure many people are hanging around. (myself for example) however, if TW had some other special things to it (slot machine, bosses, whatever) it could definitly b alot more attractive to keep players in the game. I have played alot of these mob/mafia games, and while this one is steeply advantaged with GPS, it lacks in what mafia wars, for example has with all sorts of crazy loot and storyline and shit.That's why I asked about whether he was able to hop, because I wasn't sure.
I'm not sure where you are getting the idea that it's not keeping many new players. I know plenty! The thing is that a lot more people have downloaded the game since the ads started in Nov, then would have normally. The game isn't for everyone (no one likes every game) so while you may see plenty leave, that doesn't mean that plenty aren't also sticking around.
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I don't punch many codes... Look at my mob after one year of playing... But, I still kick asses. If you know what you are doing, then this game is too easy regardless of mob.
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Given the mob size, the ability to attract new players is diminished. Punching codes to get 600mob still puts a newbie 1000's in the hole.
You want to create an exclusive club, do it.
IMO, fresh blood is vital for the game and the gamers -
What I don't understand is how a person can be on more than one mob. For example one guy can fight another and they both have the same mobster in their mob. So he's fighting himself? That makes no sense to me. It would make more sense if there were actual mobs with names and you could only be a part of ONE mob, like a team, or a real gang...
Does that make sense? Just my .02 though.
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Didn't want to make a new post since it goes along with this one sort of
What if we could assign a certain number of our mob to a turf Exapmle-Turf A which is located in a heavily populated part of town will have more mob assigned to protect it, let's say 100, than a turf in a rural area about 25. that way it will make it more realistic in the sense that our mob can't be everywhere at once the bigger the mob the more you can assign to different turfs this could also be incorporated into the influence of the turf
Thoughts? -
Delete wrote:
This was already suggested a long time ago. Find that thread.Didn't want to make a new post since it goes along with this one sort of
What if we could assign a certain number of our mob to a turf Exapmle-Turf A which is located in a heavily populated part of town will have more mob assigned to protect it, let's say 100, than a turf in a rural area about 25. that way it will make it more realistic in the sense that our mob can't be everywhere at once the bigger the mob the more you can assign to different turfs this could also be incorporated into the influence of the turf
Thoughts?
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