No negative cash flow
Forums › Suggestions & Feedback › No negative cash flow-
There are so many mobsters with spending far exceeding there income. It is quite annoying to find a mobster with 700MG, 700RP and 700BAs supported by only 5 turfs. These mobsters are quite incapacitated anyway and are a real obstacle for new players.
If you cannot support your inventory it should be automatically sold. Suitably every hour when payout is done all negative cash flow should be compensated by immediately selling inventory in the order of highest upkeep cost first.
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Erm. No
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Ian Cameron wrote:
bad idea. You could be in a huge war gone bad. You're in negative income but you can still build turfs because you have a high maximum but building takes time maybe even hours if you need that many. You're saying your weapons should be sold while you rebuildThere are so many mobsters with spending far exceeding there income. It is quite annoying to find a mobster with 700MG, 700RP and 700BAs supported by only 5 turfs. These mobsters are quite incapacitated anyway and are a real obstacle for new players.
If you cannot support your inventory it should be automatically sold. Suitably every hour when payout is done all negative cash flow should be compensated by immediately selling inventory in the order of highest upkeep cost first.
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Yes I do. That would be more like real life economics. No one should have unlimited credits. Protection would be to keep cash reserves. As an alternative a negative flow matching the players turf capture limit could be allowed. That could prevent a serious negative spiral in a loosing war.
I could go even further. When loosing a turf you should loose part of your inventory. You would loose both men and equipment in a real mob war. Ain't I a cruel man. ;o)
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Delete ur post
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Lose not loose
losing not loosing -
I support this idea. If someone is at a negative income and there is not enough money on hand or in bank, weapons with upkeep or turf defences gets sold to cover the upkeep.
If the overall negative income comes only from turf protection, the turf upgrades get sold until it can break even. If it isn't posible to break even, the turf with negative income gets destroyed.
No one should go into negative cash on-hand.
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snafu wrote:
why? I don't understand the benafit to the gameI support this idea. If someone is at a negative income and there is not enough money on hand or in bank, weapons with upkeep or turf defences gets sold to cover the upkeep.
If the overall negative income comes only from turf protection, the turf upgrades get sold until it can break even. If it isn't posible to break even, the turf with negative income gets destroyed.
No one should go into negative cash on-hand.
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If you can't pay protection your turf should get handed over to mobster trying to collect.
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I agree with the economics mobsters can count and if they owe money they get shot... Simples! Negative net worth should equal a monopoly style mortgage facility and then if not rescued... Death!
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this idea makes sense
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Ian Cameron wrote:
no way this would through the games balance offThere are so many mobsters with spending far exceeding there income. It is quite annoying to find a mobster with 700MG, 700RP and 700BAs supported by only 5 turfs. These mobsters are quite incapacitated anyway and are a real obstacle for new players.
If you cannot support your inventory it should be automatically sold. Suitably every hour when payout is done all negative cash flow should be compensated by immediately selling inventory in the order of highest upkeep cost first.
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test
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