🌟Attacking Update🌟
Forums › Suggestions & Feedback › 🌟Attacking Update🌟-
Everybody hates the attacking system. It basically comes down to who can write their name on the most invite code threads.
Everybody here is probably friends with gasface. But who cares? Cuz he's just as beneficial as my level 5 brother.
My idea is take into account WHO you're friends with, not just how many.
You buy weapons to "give" to your mob to use during fights. But where the issue is is where you never actually "receive" the weapons.
I suggest that the weapons the people in your mob bought to "give" to you are actually usable by you. An attack total would be figured from the weapons you purchased as well as one weapon from each person in your mob.
Let me know what you think.
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We're currently working on an alliance system, which will incorporate many of the features you're proposing.
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That's amazing news Nick. Thank you!
You guys are the greatest. You're the only developers in the world that even take suggestions. Let alone update everything that people want!
Keep up the good work!👍 -
Yes, please fix the attacking system. It's really one sided right now.
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Chuggerz wrote:
if a member of your mob bought some of each weapon, how would the game decide which mob member gets which weapon? I don't think this would have any effect on your total attack, because everyone would basically all have the same weapons... It's kind of like giving 5 bonus marks on a test to everyone in a class that's curved...I suggest that the weapons the people in your mob bought to "give" to you are actually usable by you. An attack total would be figured from the weapons you purchased as well as one weapon from each person in your mob.
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It seems as tho we have such a small user pool, in comparrison to other MMOs and we are all typing in those same codes we all see in the forums and online, therefore we are all pretty much in each others mobs...so how would u designate alliances if the 2 fighting sides have common mob members?
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There should be a limit to mobsters in a fight cuz fighting with our mobs is like a big free for all if they hav same allies LOL 👆
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I like the alliance idea but basically. There is going to be an alliance composed of the strongest players of the game and most likely will end in the same one sided result you want to avoid. First and formost what needs to be done is give greater significance to our basic attribute points. We know how stamina and health and energy work but seriously 1 point in Att/Def is ... Well useless. It should be an option for some people and the attributes effect should scale down with level & mob members. Example a lvl 2 with 1 mob and 3 points in attack. Each point should give 50+ attack so he has 150+ attack b4 wep. where a level 75 with 1000 mob would only get 10 points per level in att/def
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Chuggerz wrote:
That's amazing news Nick. Thank you!
You guys are the greatest. You're the only developers in the world that even take suggestions. Let alone update everything that people want!
Keep up the good work!👍Oh. If only.
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ᴄʀɪᴍsᴏɴᴋᴇɴ♧ wrote:
HahahahhahahhahahhahhahahahhahahahhahhahahahhahahahhahahhahahahhahahahaChuggerz wrote:
That's amazing news Nick. Thank you!
You guys are the greatest. You're the only developers in the world that even take suggestions. Let alone update everything that people want!
Keep up the good work!👍Oh. If only.
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Wowza. A 12 year old thread brought back. Who knew ?
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