Why can't a little guy ever win? :-)
Forums › Suggestions & Feedback › Why can't a little guy ever win? :-)-
This is the first game that I've played where the little guy cannot win in a fight against a bigger opponent. Don't get me wrong, in most games, the little guy can't win every fight, or even 10% of the time. However, in most games, a little guy can eventually wear down a big opponent and get a win occasionally.
Think of your favorite non TW game...the big guys do win most of the time, but occasionally a little guy gets a cheap kill because the big guy was worn down. Granted, the bigguy usually just respawns a destroys the little guy, but still, the little guy got some satisfaction.
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In Turf Wars, there's no way to cap or destroy a bigger player's turf unless you're in a v.
I'm not saying I have any perfect ideas, but it seems there's gotta be some way to make it more satisfying for the little guys and give them a win here and there somehow.
Am I really the only person to think this way?
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You're actually not the only person who have brought this idea. And you're right, it's merely impossible for a small guy to win a fight against the much more well mobbed players on their own, unless using a loot. But I believe that's why the Vendetta was made for smaller players who wants to team up against a much larger player. And to answer your question, I believe mobbing up would most likely be the best solution.
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🔫 wrote:
But sadly Vs are nothin but lazy ppl teaming up just for someone who's 3 mob members higher 😒 I don't even bother with it anymore cuz everytime I go in there I end up sending everyone to the ERYou're actually not the only person who have brought this idea. And you're right, it's merely impossible for a small guy to win a fight against the much more well mobbed players on their own, unless using a loot. But I believe that's why the Vendetta was made for smaller players who wants to team up against a much larger player. And to answer your question, I believe mobbing up would most likely be the best solution.
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Primo Loco wrote:
I only go in there to find noobs who's wall I can post my code list on.🔫 wrote:
But sadly Vs are nothin but lazy ppl teaming up just for someone who's 3 mob members higher 😒 I don't even bother with it anymore cuz everytime I go in there I end up sending everyone to the ERYou're actually not the only person who have brought this idea. And you're right, it's merely impossible for a small guy to win a fight against the much more well mobbed players on their own, unless using a loot. But I believe that's why the Vendetta was made for smaller players who wants to team up against a much larger player. And to answer your question, I believe mobbing up would most likely be the best solution.
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Primo Loco wrote:
That's not true. Tons of large players use V's. They just don't advertise in the V forum. They use their allies & pm people.🔫 wrote:
But sadly Vs are nothin but lazy ppl teaming up just for someone who's 3 mob members higher 😒 I don't even bother with it anymore cuz everytime I go in there I end up sending everyone to the ERYou're actually not the only person who have brought this idea. And you're right, it's merely impossible for a small guy to win a fight against the much more well mobbed players on their own, unless using a loot. But I believe that's why the Vendetta was made for smaller players who wants to team up against a much larger player. And to answer your question, I believe mobbing up would most likely be the best solution.
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🔫 wrote:
I agree this is great BUT I have been advancing decently for playing for about 3 weeks but i still get my ass handed to me cause some of the people that play play in free time as where others have no life and NOTHING to do but enter codes, not saying everyone with a big mob has no life just simply stating it is harder for people who work 60 hour weeks to get in and have fun when you have been attacked 30 times in a day.You're actually not the only person who have brought this idea. And you're right, it's merely impossible for a small guy to win a fight against the much more well mobbed players on their own, unless using a loot. But I believe that's why the Vendetta was made for smaller players who wants to team up against a much larger player. And to answer your question, I believe mobbing up would most likely be the best solution.
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But what's the point of mobbing up if a little guy can still beat you.
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"can win a fight" is far different than "is likely to win a fight". I'm not saying make this easy, I'm just saying make it *possible* for a 10k mob to beat a 15k in at least 1 fight). They've both obviously put in the effort.
It just baffles my mind why it should be completely impossible. I've never seen any game that makes it impossible like this one does...
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CC suggested this awhile back. I can't remember what he called it
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BIG RED J wrote:
You're seriously using the "no life" line? 😒 If you can't have fun because someone attacked you 30 times in 1 day, then you are playing the wrong game.🔫 wrote:
I agree this is great BUT I have been advancing decently for playing for about 3 weeks but i still get my ass handed to me cause some of the people that play play in free time as where others have no life and NOTHING to do but enter codes, not saying everyone with a big mob has no life just simply stating it is harder for people who work 60 hour weeks to get in and have fun when you have been attacked 30 times in a day.I believe that's why the Vendetta was made for smaller players who wants to team up against a much larger player. And to answer your question, I believe mobbing up would most likely be the best solution.
There is already a small random factor that goes into determining who wins a fight.
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Sorry mystery not how i meant that its challenging which is why i continue to play
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My whole point what I mean't was your going to get out what you put in and you can't cheat so it makes it challenging, which is why I continue to play as where a game I can cheat I usually play a week then I am done. My personal goal is to get a good 50 mil an hour income AND atleast 25000 mob
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Boat Anchor wrote:
Problem is in tw unlike those other games one win is all that's needed to destroy your opponent. In most other games there isn't as much at stake as there is in this game"can win a fight" is far different than "is likely to win a fight". I'm not saying make this easy, I'm just saying make it *possible* for a 10k mob to beat a 15k in at least 1 fight). They've both obviously put in the effort.
It just baffles my mind why it should be completely impossible. I've never seen any game that makes it impossible like this one does...
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Mystery wrote:
But I'm not talkin about the larger players that actually know how to use a VThat's not true. Tons of large players use V's. They just don't advertise in the V forum. They use their allies & pm people.
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Primo Loco wrote:
Primo the biggest thing I jave figured out in this game is ask... I have found a local player and someone on this forum that have been helpful with everything that I haven't found in the forums. I am finding that MOST players will help you with what you don't know or have ?s about.Mystery wrote:
But I'm not talkin about the larger players that actually know how to use a VThat's not true. Tons of large players use V's. They just don't advertise in the V forum. They use their allies & pm people.
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Well, I also wonder on this. A higher player came and swiped my territories, I payed to have me health recharged many times and beat his attacking territories down to 1 point, each time he did tht to me, he capped my territories, but the 5 times I did it to him, I couldn't get hem back. So wth? Yeah I was weaker by far but 1is1 why couldn't I have taken my territories back, yes it is true I was paying a lot to get my health refilled enough to get those down to 1, so at the very least I should have been able to win against him and cap them. They were mine to begin with after all.
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So yeah the suggestion is, let me cap them if I manage to get them down to 1, the fact is any way you look at it, I "did" manage to get them down to one. So what if I am the little guy. I ad enough power to do it one way or another.
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Castaway wrote:
Because what you're asking would make mob meaningless. If anyone can always capture anyone then why would you ever mob up?So yeah the suggestion is, let me cap them if I manage to get them down to 1, the fact is any way you look at it, I "did" manage to get them down to one. So what if I am the little guy. I ad enough power to do it one way or another.
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What does a mob have to do with it? The turfs were all brought down to 1point. They did it to me so they take owner ship but if I do it back I can't take ownership? What kind of logic is that? Mob has nothing to do with it, wether it was he or I, the turf hit 0 so it should change hands or be destroyed. If I can't take it, it is only fair that it is destroyed in that case right? I mean for all intensive purposes I have protected the turf and repelled the invader. It really isn't fair to not be able to do anything about it and they just heal it up when you couldn't. I say destroy it and make them reach out into your turf again if they dare. "turf" war right! Not turf "take" simply because your higher level. Like an older brother, ha ha I took your turf and you can't take it back. Except he gets a beat down and the turf is barely there, so after all that work my guy just looks at it and says, heal up, I'll wait, you get healed up and take more of my turf. Nope, my guy would say. This is our turf, get out!
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And as far as that "anyone capture anyone" goes. I had to successfully damage my opponent to decrease the levels. It isn't like I was so weak that I couldn't even damage them. I was strong enough to TAKE THEM DOWN! So at the very least, deletion of that turf makes sense.
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I believe anyone who attacks the biggest player will do at least 8 damage, they just might take 20
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Right, a bullet is a bullet, death is a death and destruction is destruction. Just because you are bigger, if I put you in the hospital and take your turf to 1, the state of it is still 1. The game won't let you "take" the turf from the higher player, but if you want to help stop the bullying aspect of the game, let the turf be destroyed and make the bully rethink wether it is worth building back into your area. That is the whole reason this game is so flooded. Because that ability doesn't exist, it is to easy to cap and expand, making the loser of those turfs start over and increase turf population too quickly. Cycle cycle cycle. One more thing to keep in mind, with so many players with high levels already, this rule makes it a lot less worthwhile for new people to play as it is now. How will they expand in thier own flooded areas. Force them into rural to start and grow? Then you destroy the gps aspect all together.
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Boat Anchor wrote:
This is the first game that I've played where the little guy cannot win in a fight against a bigger opponent. Don't get me wrong, in most games, the little guy can't win every fight, or even 10% of the time. However, in most games, a little guy can eventually wear down a big opponent and get a win occasionally.
Think of your favorite non TW game...the big guys do win most of the time, but occasionally a little guy gets a cheap kill because the big guy was worn down. Granted, the bigguy usually just respawns a destroys the little guy, but still, the little guy got some satisfaction.
Just get better. Simples
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Castaway wrote:
You obviously don't understand the game. Level means nothing, it's all about mob. Your power comes from having a properly armed mob. Lower levels can cap higher levels if your mob is larger and you have better weapons. Think about it. If someone with 1000 mob could destroy the turf of someone with 50k mob then what is the point of having mob at all? Maybe if there was like a 0.5% chance for someone with 1000 mob to win a fight against 50k mob it would be ok. But no. 1000 mob will be destroyed everytime by 50k mob. Just think about it.Right, a bullet is a bullet, death is a death and destruction is destruction............
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Exactly kozy. The idea is of you can beat the top players without mobbing up why would you bother to mob up? Just buy stamina max and refills and you'd be golden.
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@kozy, I have though about it, if we go by your reasoning, then there should never even be the tease that the property is being damaged. On the other hand, saying that the property damage was not a tease, and your reasoning is key, then the attacking territory, ie the one next to the one being damaged, would be destroyed instead? That's crazy. Visualize it for a moment, your sitting there, someone comes at you and takes your properties in a chain 1by1 in minutes. Heals them to a hundred and says mine! You turn around using your last property and in the same hour, strike back and bring all of those properties down to 1. But you can't retake ownership? The guy who attacked you first is in the hospital, his mob? All damaged by scatter grenades for all you know. Maybe his "mob health" is low. Regardless he isn't fighting back.
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You created the original 5 that you now have at 1. If you managed to strike back to that extent, than he hasn't won them, if you are saying that the original owner can't have them either because his mob is too low, then he hasn't won them either, so the only answer is destroy them until someone builds a new one there. Mob or not, someone came from far away and attacked you at your literal real life house. As your "main turf" you should have an automatic multiplayer equal to your attack and defense in a radius of your first area. Ie if my attack is 10 and defense 5 then at my first property, and only your first or oldest property. My mob is multiplied. He came with 4000, but at home it is 10x500(5000) for attack and 5x500(2500) for defense. Or something down that line, you know use those ridiculous useless stats that seem to have no use.
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@Castaway, you clearly don't understand how the game works yet. Try reading some information & learning about it before complaining.
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Mystery wrote:
You're right, he doesn't completely grasp the game yet. However, it doesn't diminish his complaint. He does make a few valid points.@Castaway, you clearly don't understand how the game works yet. Try reading some information & learning about it before complaining.
Every attack takes down 8 hit points on a turf, yet impossible to be destroyed/capped. Doesn't make any sense.
Also, the complete impossibility of a player to ever inflict any permanent damage on an equal or greater player (without a V) makes no sense.
Nobody's saying it should be easy for a little guy to ever win on their own. It'd just be nice if it wasn't impossible.
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I clearly "do" know how to play the game. Hence the complaint that the "rules" about this thing, "do not make sense". This is not "mob war" it is supposed to be "turf war". That said, the side effects of the "mobs" actually diminish the true intent of the game. That is a war between "turfs". The "rules" are not clarified or even existing in this point, it is just the way it is by default. What I am suggesting is exactly as boat anchor has pointed out. Concentrate more on the "turf to turf" aspect of the game and less on the mob to mob aspect. Think logically here, the little guy is "not" going to take over the game this way. It would cost a literal fortune. But this way will allow a way to fight back to an unfair system. If you log in every day and lose all your cities every day, you will never grow a mob to the level if your enemy. And, you will eventually have nowhere to create a city that is "actually" in your "turf" the real point of the game in the first place. "turf wars"
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