Car bombs to blow up out of commission turfs.
Forums βΊ Suggestions & Feedback βΊ Car bombs to blow up out of commission turfs.-
Would be neat if car bombs (or some other loot) could be used to blow up a turf that has been knocked out of commission. It'd be a way for even the smallest player to do some permanent damage.
I'd just like to see more ways for little guys to hold their own without having to call in big players for help. It gets to the point where people won't fight their own fights because there's no way for the fight their own fight on their own.
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This would also help the larger players!
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I'm in for this
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Of course, it would need to have a range limit so you cant blow up a turf from the other side of the globe.
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So a small player should get to destroy a turf of someone that's been putting in effort punching codes for 2 years? ππ
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Mystery wrote:
Yea, a noob attavks a turf for a long time, uses this loot and he destrays your turf, i say noSo a small player should get to destroy a turf of someone that's been putting in effort punching codes for 2 years? ππ
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*Destroys
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This sounds like a bad idea. As much as I'd like to have that right now, it takes away some of the strategy and makes things a little too easy. You could cripple someone's income by hitting and attacking loot filled turfs and then blowing them up. Much too powerful.
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Mystery wrote:
If it were something you could use over and over again, I'd completely agree. However, this is a car bomb that we're talking about...something which people can use once and it's gone. I doubt many people have more than 100 or these lying around, and they're hard to come by.So a small player should get to destroy a turf of someone that's been putting in effort punching codes for 2 years? ππ
Do people loot more than 3 of these per month (yes, I'm sure it's happened, but I'm talking averages here). I don't think a few destructions here or there would be that unbalancing would it?
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Red viper wrote:
πππππππππππMystery wrote:
Yea, a noob attavks a turf for a long time, uses this loot and he destrays your turf, i say noSo a small player should get to destroy a turf of someone that's been putting in effort punching codes for 2 years? ππ
I think the only way this would be fair is if you're in cappin range and you can WIN so let's say you're over cappin limit but you still want to destroy them, you can use this to do so
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Considering the amount of money some people spend on loot crates, etc., these bombs would be a problem.
Cap limit exists for a reason. I don't think it should be bypassed.
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Mystery wrote:
I wasn't even thinking to bypass cap limit. If you want to include these in the cap limit, that's perfectly fine. Does that make it more ok.Considering the amount of money some people spend on loot crates, etc., these bombs would be a problem.
Cap limit exists for a reason. I don't think it should be bypassed.
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Boat Anchor wrote:
I've been playing for months, and out of 3,000 loot missions, I've never gotten even oneMystery wrote:
If it were something you could use over and over again, I'd completely agree. However, this is a car bomb that we're talking about...something which people can use once and it's gone. I doubt many people have more than 100 or these lying around, and they're hard to come by.So a small player should get to destroy a turf of someone that's been putting in effort punching codes for 2 years? ππ
Do people loot more than 3 of these per month (yes, I'm sure it's happened, but I'm talking averages here). I don't think a few destructions here or there would be that unbalancing would it?
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Let's not be precious about turf! This is not TurfHuggers!
If someone sends a car bomb to a decommissioned turf, there should be a chance of if being destroyed completely - ignoring the cap range, but not ignoring the daily cap limit. This gives smaller players a chance to vent against larger players they normally cannot touch. The targeted player can still repair their turf while it is attacked to reduce the opportunity for the car bomber to destroy the turf.
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Fluke wrote:
I'm not being precious about turf; I'm being "precious" about the work spent building my mob to protect my turf. Consider who will end up with a great deal of these also - the people that spend a bunch of money on loot crates & stam refills.Let's not be precious about turf! This is not TurfHuggers!
If someone sends a car bomb to a decommissioned turf, there should be a chance of if being destroyed completely - ignoring the cap range, but not ignoring the daily cap limit. This gives smaller players a chance to vent against larger players they normally cannot touch. The targeted player can still repair their turf while it is attacked to reduce the opportunity for the car bomber to destroy the turf.
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All this item would do is help noobs piss off big players and get wiped out faster ... I got a couple of small insignificant players attaking my turfs, so I took a couple of theirs. But if they destroyed one of my turfs I would make them reset ... So it doesn't help the little guys
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Candyman77 wrote:
It's more than that. It's basically a stalemate breaker between two equal size mobs. It just makes no sense that two equal sized mobs have absolutely no way of harming each other.All this item would do is help noobs piss off big players and get wiped out faster ... I got a couple of small insignificant players attaking my turfs, so I took a couple of theirs. But if they destroyed one of my turfs I would make them reset ... So it doesn't help the little guys
Also, regarding the comments about people buying lots of these...I don't think that's a great argument. The reason being that there is a lot of loot with equal rarity as the car bomb. Thus, the chance of actually getting a bomb in a crate is already small, and you'd need to buy a large number of crates just to get a few. It's far different than the Bren scenario where you could deliberately loot them in every priceless crate.
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If ur in a war and it's a stalemate then it's up to u to get an advantage by punching codes or trying to recruit some help... The winner should be whoever tries harder not who gets lucky by finding one. And besides if it's 2 decent size mobs at war destroying 1-3 turfs with these "rare" car bombs isn't really going to make a difference
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Candyman77 wrote:
Yes...exactly. 1-3 turfs will make almost no difference to a big player! But being able to take out that one turf as a smaller player would be very satisfying. There something to be said for a small victories like this...If ur in a war and it's a stalemate then it's up to u to get an advantage by punching codes or trying to recruit some help... The winner should be whoever tries harder not who gets lucky by finding one. And besides if it's 2 decent size mobs at war destroying 1-3 turfs with these "rare" car bombs isn't really going to make a difference
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What happens when a big player bombs a small player back to the stone age......... As it is only fair that the bombs will be equal for all.
I currently have 5 car bombs so I could potentially wipe out all of a small players turf.......
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I grew with mystery. This is just a bypass to the hard work many of us put in to protect what we have. Pur work becomes pointless with such a bypass
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I think if the target turf was at zero health because of attacks (not by repeated car bombings) then there would be a chance of the car bomb delivering a 'coup de grace'. Only a chance mind.
This would be subject to cap limit and the car bomber would have to fulfill every other aspect of the cap checklist.
Those players who spend π©loads on crates and whatnot can cap us anyway so what's the diffeence?
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Difference *
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Why destroy turf when you can just cap it and sell for more money.
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jcmitchell5 wrote:
This is for people who are smaller or equal to the other guy, in which its impossible to cap or destroy it.Why destroy turf when you can just cap it and sell for more money.
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